In Chapter 6 of The Casting of Frank Stone, the group encounters a locked gate, and solving the puzzles nearby is key to progressing. The items you'll need to interact with include a locked cabinet, a diorama, a clock, and the gate itself. Here's a step-by-step guide to solving the puzzles and unlocking the gate.
Step 1: Unlock the Cabinet
First, find the locked cabinet on the middle floor of the atrium. It requires a key, which you can find on a table upstairs by the railing. Once you have the key, return downstairs to unlock the cabinet.
Step 2: Complete the Diorama
Inside the cabinet is a diorama, but it’s missing a tree by the house. Go downstairs to find a small tree statue on a table. Bring it back upstairs and place it in the diorama to complete the scene.
Step 3: Repair the Clock
Completing the diorama opens a back door, revealing a toy hammer. This hammer belongs to a display item in the same room—a brass Hillbilly clock on a table. Use the hammer to repair the clock.
Step 4: Return the Tumbler & Enter the Code
Repairing the clock reveals the missing tumbler for the gate. Take it and insert it into the gate’s lock. Now, the code to unlock the gate is related to the items you've interacted with: House, Tree, Hammer.
Once the code is entered, the gate opens, revealing a new room with mannequins. This unlocks the next stage of Chapter 6, continuing the eerie journey in The Casting of Frank Stone.
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