This week's Arc Raiders trials are a bit scattered, but the upside is that you don't need to cram everything into one risky run. With the right approach, you can comfortably finish all trials in three efficient matches, minimizing deaths, wasted gear, and time investment.
Below is the fastest, with ARC Raiders BluePrints for sale,most reliable strategy—broken down by lobby type, map choice, and loadout considerations.
Trial Priority Overview
You'll complete this week's trials in three phases:
Deal damage to a Queen or Matriarch (hardest step)
Damage flying Arc enemies, open Arc Probes, and clear First Wave Husks (single run)
Deal damage to Shredders (final cleanup run)
The most challenging—and most important—step is Queen damage, so we'll start there.
Queen vs Matriarch: Why the Queen Is the Better Choice
While both count, the Queen is the safer and more consistent option.
Matriarch fights are more chaotic
Higher risk of sudden deaths
Less predictable player behavior
The Queen, on the other hand, offers:
Clear weak points
Predictable phases
Better positioning opportunities
Your strategy depends heavily on whether you're in a PvP lobby or a PvE lobby.
Queen Damage Strategy (PvP Lobbies)
If you're used to Queen runs filled with rats and third parties, you're likely in PvP lobbies.
Recommended Setup
Snap Hook (strongly preferred over zip lines)
Osprey (for safe chip damage)
Patina (to strip armor)
Optional Equalizer
Positioning
Climb to the Primary Generation Complex rooftop. This requires either:
A snap hook (best)
Or a zip line
From the rooftop:
You can safely shoot down at the Queen
You have clear sightlines
You can watch for rats climbing up after you
How to Deal Damage
Aim for exposed parts whenever possible
Use the Patina to rip off armor plating
Follow up with sustained fire from the Osprey
PvP lobbies are rarely coordinated enough to delete the Queen instantly, giving you plenty of time to secure three-star damage safely.
Queen Damage Strategy (PvE Lobbies)
PvE lobbies present the opposite problem: players kill the Queen incredibly fast.
If you arrive late—even with strong weapons—you may not deal enough damage in time. This requires a more aggressive and expensive approach.
Loadout (Expensive but Necessary)
Snap Hook
Deadlines
Patina or Equalizer
Optional Wolf Packs if you lack a snap hook
Key Requirements
A favorable spawn (distance matters)
Fast movement
Commitment—hesitation will cost you the trial
Step-by-Step Strategy
Find a safe spot where the Queen can't directly hit you but is within snap hook range
The Dam map has excellent spots for this
Start shooting the Queen with:
Patina (armor stripping)
Or Equalizer (fast core access)
Wait until multiple players draw the Queen's attention
Snap hook underneath, jump onto the Queen's brain
Break open the core if needed
Plant two Deadlines
Roll off immediately and retreat
Two deadlines plus some bullet damage is usually enough for three stars. It's costly—but in PvE lobbies, it's often the only reliable method.
One-Run Trials: Flying Arcs, Arc Probes, and First Wave Husks
These three trials can all be completed in a single match, ideally during an Electromagnetic Storm event.
Best Maps
Bluegate (recommended)
Spaceport
Dam
Storm events increase enemy density and make everything spawn closer together.
Flying Arc Damage: Rocketeers First
The fastest way to rack up flying Arc damage is by targeting Rocketeers.
Recommended Weapons
Osprey (thrusters)
Patina (main damage)
Safe Strategy
Alternate shots on thrusters to keep Rocketeers staggered
Use solid cover (Bluegate has excellent structures)
Once staggered and close, swap to Patina and unload
You're dealing damage, not killing—positioning and angles matter more than DPS.
If fighting two Rocketeers feels risky, pull them one at a time. Wolf Packs make this much easier but aren't required.
Arc Probes: Fast and Free Progress
Arc Probes are one of the easiest trials this week.
Key points:
You only need to loot them, not breach
Already-open probes still count
You need three for full progress
Where to Look
Map outskirts
Near gas stations
Smoke plumes signal probes or Arc Corers
Storm events make probe farming trivial.
First Wave Husks: Easy During Storms
Storms make First Wave Husks much easier to find—though visibility is lower.
Best Locations
Trapper's Glade village
Baron Husk area
North side near the Ancient Fort puzzle
Husk Types That Count
Rocketeer Husks
Wasp Husks
Baron Husks (counts, but be careful—fire shockwave on opening)
You need seven openings for three stars, which is very manageable in a storm event.
If you lose track of spawn points,with ARC Raiders BluePrints, tools like Metaphorge can help you quickly reorient using player-submitted images and locations.
Shredder Damage: Final Trial Cleanup
Finish the week by dealing damage to Shredders.
Best Time
Night raids (fewer required)
~4 Shredders at night
~8 during day raids
Recommended Weapons
Anvil
Il Toro
Surprisingly effective: Patina
Best Shredder Routes
Cultural Archives
Lobby and Business Center
Atrium (upper and underground)
Medical Research
Assembly and Sandbox
Seed Vault area
Lobby Metro (occasional spawn)
A looping route through Lobby → Business Center → Atrium → Cultural Archives lets you farm respawns efficiently.
Final Thoughts: Efficient, Safe, and Time-Respectful
This week's trials look messy at first, but with the right plan:
You avoid unnecessary PvP deaths
You minimize expensive re-gearing
You finish everything in three clean runs
If you're short on time, this approach saves hours and frustration. Get in, get your stars, and get out.
Good luck out there, Raider.