This week's Arc Raiders trials are a bit scattered, but the upside is that you don't need to cram everything into one risky run. With the right approach, you can comfortably finish all trials in three efficient matches, minimizing deaths, wasted gear, and time investment.

Below is the fastest, with ARC Raiders BluePrints for sale,most reliable strategy—broken down by lobby type, map choice, and loadout considerations.

Trial Priority Overview

You'll complete this week's trials in three phases:

Deal damage to a Queen or Matriarch (hardest step)

Damage flying Arc enemies, open Arc Probes, and clear First Wave Husks (single run)

Deal damage to Shredders (final cleanup run)

The most challenging—and most important—step is Queen damage, so we'll start there.

Queen vs Matriarch: Why the Queen Is the Better Choice

While both count, the Queen is the safer and more consistent option.

Matriarch fights are more chaotic

Higher risk of sudden deaths

Less predictable player behavior

The Queen, on the other hand, offers:

Clear weak points

Predictable phases

Better positioning opportunities

Your strategy depends heavily on whether you're in a PvP lobby or a PvE lobby.

Queen Damage Strategy (PvP Lobbies)

If you're used to Queen runs filled with rats and third parties, you're likely in PvP lobbies.

Recommended Setup

Snap Hook (strongly preferred over zip lines)

Osprey (for safe chip damage)

Patina (to strip armor)

Optional Equalizer

Positioning

Climb to the Primary Generation Complex rooftop. This requires either:

A snap hook (best)

Or a zip line

From the rooftop:

You can safely shoot down at the Queen

You have clear sightlines

You can watch for rats climbing up after you

How to Deal Damage

Aim for exposed parts whenever possible

Use the Patina to rip off armor plating

Follow up with sustained fire from the Osprey

PvP lobbies are rarely coordinated enough to delete the Queen instantly, giving you plenty of time to secure three-star damage safely.

Queen Damage Strategy (PvE Lobbies)

PvE lobbies present the opposite problem: players kill the Queen incredibly fast.

If you arrive late—even with strong weapons—you may not deal enough damage in time. This requires a more aggressive and expensive approach.

Loadout (Expensive but Necessary)

Snap Hook

Deadlines

Patina or Equalizer

Optional Wolf Packs if you lack a snap hook

Key Requirements

A favorable spawn (distance matters)

Fast movement

Commitment—hesitation will cost you the trial

Step-by-Step Strategy

Find a safe spot where the Queen can't directly hit you but is within snap hook range

The Dam map has excellent spots for this

Start shooting the Queen with:

Patina (armor stripping)

Or Equalizer (fast core access)

Wait until multiple players draw the Queen's attention

Snap hook underneath, jump onto the Queen's brain

Break open the core if needed

Plant two Deadlines

Roll off immediately and retreat

Two deadlines plus some bullet damage is usually enough for three stars. It's costly—but in PvE lobbies, it's often the only reliable method.

One-Run Trials: Flying Arcs, Arc Probes, and First Wave Husks

These three trials can all be completed in a single match, ideally during an Electromagnetic Storm event.

Best Maps

Bluegate (recommended)

Spaceport

Dam

Storm events increase enemy density and make everything spawn closer together.

Flying Arc Damage: Rocketeers First

The fastest way to rack up flying Arc damage is by targeting Rocketeers.

Recommended Weapons

Osprey (thrusters)

Patina (main damage)

Safe Strategy

Alternate shots on thrusters to keep Rocketeers staggered

Use solid cover (Bluegate has excellent structures)

Once staggered and close, swap to Patina and unload

You're dealing damage, not killing—positioning and angles matter more than DPS.

If fighting two Rocketeers feels risky, pull them one at a time. Wolf Packs make this much easier but aren't required.

Arc Probes: Fast and Free Progress

Arc Probes are one of the easiest trials this week.

Key points:

You only need to loot them, not breach

Already-open probes still count

You need three for full progress

Where to Look

Map outskirts

Near gas stations

Smoke plumes signal probes or Arc Corers

Storm events make probe farming trivial.

First Wave Husks: Easy During Storms

Storms make First Wave Husks much easier to find—though visibility is lower.

Best Locations

Trapper's Glade village

Baron Husk area

North side near the Ancient Fort puzzle

Husk Types That Count

Rocketeer Husks

Wasp Husks

Baron Husks (counts, but be careful—fire shockwave on opening)

You need seven openings for three stars, which is very manageable in a storm event.

If you lose track of spawn points,with ARC Raiders BluePrints, tools like Metaphorge can help you quickly reorient using player-submitted images and locations.

Shredder Damage: Final Trial Cleanup

Finish the week by dealing damage to Shredders.

Best Time

Night raids (fewer required)

~4 Shredders at night

~8 during day raids

Recommended Weapons

Anvil

Il Toro

Surprisingly effective: Patina

Best Shredder Routes

Cultural Archives

Lobby and Business Center

Atrium (upper and underground)

Medical Research

Assembly and Sandbox

Seed Vault area

Lobby Metro (occasional spawn)

A looping route through Lobby → Business Center → Atrium → Cultural Archives lets you farm respawns efficiently.

Final Thoughts: Efficient, Safe, and Time-Respectful

This week's trials look messy at first, but with the right plan:

You avoid unnecessary PvP deaths

You minimize expensive re-gearing

You finish everything in three clean runs

If you're short on time, this approach saves hours and frustration. Get in, get your stars, and get out.

Good luck out there, Raider.