Season 3 Professions Overview
Profession levels now reach up to 100 in the Golden Kingdom's third season.
Discover fresh and engaging abilities to master.
For details on skills from different seasons, please consult the dedicated articles.
The Golden Kingdom (Season 3) content has been broken into smaller, mobile-friendly articles.
Overview — Season 3 main summary and goals.
Ultimate Strategy — deep dive into best tactics for the season.
Weekly walkthroughs — Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8.
Season 3 — Professions & Skills (detailed mechanics and builds).
Desert Artifacts locations — Level 1, Level 2, Level 3, Level 4, Level 5, Levels 6 & 7.
Sphinx and Oasis spawn points.
Season 3 celebration events.
Tricks and cheats for quick progress.
Professions in Season 3 follow the same core rules as previous seasons.
Available professions: Engineer and War Leader.
Diplomat remains locked and is not available this season.
The profession level cap has been raised to 100 for Season 3 — reaching it is feasible with consistent, active play.
New seasonal skills introduced this season include: Sandworm Traps, Summon Mummies, Nature’s Touch, and Trap Landmines — see the Professions & Skills article for where each skill fits into builds and how to unlock them.
Earn exclusive rewards by achieving individual season goals,
including skill points and valuable profession tools.
At level 1 and 20, obtain additional skill points for your character's growth.
Receive profession skill reset books upon reaching levels 5, 10, and 25,
allowing for strategic ability adjustments.
A profession change certificate becomes available at level 15,
offering flexibility in your career path.
Season 3 features nineteen season-exclusive skills, each specifically designed to complement the gameplay mechanics of this season.\nSince the Engineer and War Leader share the identical seasonal skill set, only Engineer screenshots are presented here.
If you only want recommendations, jump to the suggested seasonal skills section.
Available from Profession Level 1.
This skill can be upgraded up to 3 ranks.
Effect: increases the profession experience gained when you kill monsters on the world map.
Rank 1: +20% profession EXP.
Rank 2: +40% profession EXP.
Rank 3: +60% profession EXP.
Profession experience gains are now enhanced through seasonal building upgrades.
The maximum skill tier attainable is three.
At tier one, a 5% experience boost is applied.
Advancing to the second tier increases this bonus to 10%.
Reaching the final, third tier provides a 15% augmentation to profession experience.
Profession progression now ascends to a maximum of level 100,
with a distinct tier system for seasonal skills.
New abilities such as Sandworm Traps and Summon Mummies are introduced,
alongside Nature’s Touch and the strategic Trap Landmines.
The resource exchange mechanic allows converting one seasonal type to another,
operating at a fixed 1:2 exchange ratio.
This conversion has a cooldown period set at 47.5 hours,
with transaction limits scaling across three skill levels.
At the foundational level, you can exchange 5,000 resources to receive 10,000.
Advancing to the second tier increases the cap to 15,000 for 30,000 gained.
The master level permits a maximum exchange of 25,000 for 50,000 in return.
The profession cap has been raised to level 100 for the new season.
This expansion introduces a suite of fresh seasonal abilities to master.
Among these new skills is the technique for setting Sandworm Traps.
Players can now learn to Summon Mummies to aid them in their endeavors.
The Nature’s Touch ability offers a new form of interaction with the environment.
A strategic addition is the skill to Trap Landmines for defensive or offensive use.
These new skills start at level 1, with a maximum of 15 skill levels to achieve.
One unique perk includes earning a free teleport to contaminated lands periodically.
This teleport recharges approximately every two days without using resources.
Only one of these teleports can be stored at any given time.
This ability unlocks at profession level 20.
It contains one upgrade tier only.
Purpose: substantially improves your effectiveness when assisting allies to convert protectors.
Tier details:
- Tier 1 — Conversion assistance effectiveness: +100%
Unlocked at profession level 25.
Five upgrade tiers (maximum rank: 5).
Activating this skill instantly awards a percentage of the experience needed for your current profession level.
The bonus begins at 2% and increases up to 10% at the top tier.
Each use is capped at 100,000 EXP and has a 23.5-hour cooldown.
Tier breakdown:
• Tier 1 — 2% of current-level EXP
• Tier 2 — 4%
• Tier 3 — 6%
• Tier 4 — 8%
• Tier 5 — 10%
Unlocked at profession level 30.
Skill has 5 upgrade ranks.
Effect: While inside the Alliance Center’s radius, allied defending heroes positioned in your base receive a defense bonus.
Ranks:
Rank 1 — +1% defense
Rank 2 — +2% defense
Rank 3 — +3% defense
Rank 4 — +4% defense
Rank 5 — +5% defense
Profession requirement: 35\nMaximum skill ranks available: 1\nGreenification now affects a 3×3 area (up from 1×1) per use\nSkill details:\n- Level 1 — 100% effectiveness
Desert Protectors can diminish enemy fortifications upon victory,
reducing a target base's maximum durability by 1,000 points.
This effect accumulates,
with a potential total reduction reaching up to 5,000 durability.
The skill is immediately accessible at its maximum capability,
requiring no further progression through additional levels.
Desert Protectors now shrink enemy bases upon victory,
reducing their visual scale with each conquest.
This effect can accumulate,
reaching a maximum reduction after multiple triumphs.
The transformation begins immediately,
altering the battlefield's appearance with every successful assault.
To learn this ability, you must first master the "fragile spell" technique.
Notice the screenshot: activating the skill makes the targeted commander’s base appear visibly smaller.
In the image, the base’s on-screen footprint is reduced, showing the visual shrink effect.
Cooldown: 71.5 hours between activations
Profession requirement: level 50
Skill ranks available: up to 3
Effect on use: immediately grants a force of top-tier Desert Protector allies — starting at 30 and increasing with each rank
Rank details:
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Rank 1: grants 30 Desert Protectors
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Rank 2: grants 60 Desert Protectors
- Rank 3: grants 100 Desert Protectors
Requires profession level 55
Skill has 1 rank
Activating the skill summons a sandstorm that persists for 10 minutes.
Area of effect: a 9×9 tile zone (Level 1).
Terrain within the zone is converted to desert.
Troop penalty: base march speed is reduced by 20% while inside the storm.
Effects do not stack with additional uses.
Cooldown: 47.5 hours
Experience the new abilities firsthand in this demonstration
Unlock requirement — Profession level 60
Skill ranks available — 1 (single rank)
Effect — Converts a 9×9 tile region into green terrain; may uncover artifacts during conversion
Placement rules — Can only be applied to tiles eligible for greening; multiple applications do not stack
Cooldown — 47.5 hours between uses
Rank details — Level 1: affects a 9×9 area
Unleash subterranean disruption with Trap Landmines, a new seasonal skill.
Designed to counter elusive underground foes like Sandworms and Golden Scarabs, this tool forces them to the surface.
Strategically place these devices along predicted creature paths before they approach.
Once deployed, a landmine remains active for 10 minutes, awaiting its target.
The skill operates on a substantial 11.5-hour cooldown but allows a stockpile of up to 3 charges.
Starting at Level 1, you can deploy a single landmine to begin controlling the sands.
The profession level requirement for this skill is set at 70.
A maximum of three skill levels can be attained.
This ability triggers when Desert Protectors fall in battle while on a march, allowing a percentage of them to reassemble at your stronghold.
The specific rates for each tier are as follows.
At the first level, the regroup rate is three percent.
Advancing to the second level increases this chance to six percent.
Mastering the third and final level raises the rate to ten percent.
Desert Protector — Death Shockwave
Unlocks at profession level 75.
Can be upgraded up to 3 ranks; each rank raises the chance the death-triggered shockwave will occur.
Ranks:
- Rank 1: 1% trigger chance
- Rank 2: 2% trigger chance
- Rank 3: 3% trigger chance
Requires profession level 80.\n
Skill ranks: single rank (max level 1).\n
Overview: Place a Sandworm Trap inside your home warzone. When triggered, a sandworm appears and ensnares the triggering commander.\n
Trigger condition: Activates when another commander teleports into the trap and comes into contact with it.\n
Allied immunity: Commanders from your own faction who are located in the same warzone are unaffected.\n
Duration and cooldown: The trap remains deployed for 24 hours; the skill has a 71.5-hour cooldown after use.\n
Rank details: Level 1 — one rank available.
To set a sandworm trap, simply select an empty spot on the map,
open the profession menu, and activate the trap skill.
Armed for a full 24 hours after being set.\nIt remains dormant until an enemy steps on it and activates the trap.
When an opposing leader arrives at the designated spot, a sandworm emerges to ensnare them, maintaining its grip for a full day.
Current profession level: 85
Skill cap: 1
Effect: Receive an additional discount on purchases at trade posts
Discounts:
- Level 1: 10%
A fresh challenge emerges as professions ascend to level 100.
Fresh abilities join the arsenal for the new season.
Deploy Sandworm Traps to ensnare unsuspecting foes.
Unleash Nature's Touch to mend and fortify your forces.
Strategically lay Trap Landmines to control the battlefield.
A powerful summoning skill is now at your command.
Target an opposing leader not under protection to call forth a mummy lord.
This ancient entity appears close to your stronghold.
It advances relentlessly for half an hour to assault its designated mark.
A lengthy cooldown of nearly three days follows each use.
Commanders sharing your warzone and allegiance remain unaffected.
The skill begins at a foundational tier.
At its initial level, it operates with 10% effectiveness.
Unleash a powerful mummy to strike enemy bases with immense force.
This summoned creature possesses a staggering 37.5 million power, capable of overwhelming most commanders.
Upon defeating a base's defenses, it inflicts 10,000 durability damage, forcing an immediate relocation.
Shield your own base or ensure your defenses are strong enough to withstand its assault.
This ability is a strategic cornerstone in Spice Wars.
It allows for the removal of enemies occupying key positions, especially before Wednesday or Saturday events.
Even lower-power commanders can leverage this 37.5 million power attack to change the course of battle.
The summoned mummy proved overwhelming,
even against a garrison of three defensive squads.
Their resistance was insufficient,
resulting in the base's defeat and subsequent relocation.
Unlocking the full potential of Season 3 requires strategic skill point allocation from the new level 100 profession cap.
Focus initially on growth-oriented abilities to build a strong foundation before the Spice Wars commence in Week 4.
Prioritize maxing these core skills for efficient progression:
Combat Experience and Building Inspiration for accelerated profession leveling through essential activities.
Double Greenification to rapidly expand your territory.
Protector’s Oath to accumulate free defenders early on.
Trap Landmines, as it unlocks the critical sandworm hunting gameplay.
When warfare begins, shift focus to these impactful seasonal skills:
Sandstorm to slow enemy advances during conflicts.
Indomitable Will to rescue more protectors, altering battle outcomes.
Sandworm Trap for strategic defensive surprises.
Summon Mummies, a must-have for relocating enemy bases and controlling key map positions, demanding alliance coordination for maximum effect.
Several skills offer limited value:
Fragile Spell can be situationally useful for damaging high-value targets.
Nature’s Touch is hindered by its 72-hour cooldown.
Skills like Shrinking Spell, Explosive Enhancement, Trade Discount, and the various conversion skills are generally not worth the investment unless you have points to spare.
Evaluate the new Engineer skills separately to complete your strategic build.
Instantly collect resources for a set duration from your food, iron, and coin structures.
This ability activates a cooldown period lasting 23.5 hours.
The collection time increases with each skill level.
At the first level, you secure 4 hours of production.
Advancing to level two extends this to 8 hours.
Reach level three to obtain 12 hours of resources.
Level four provides a 16-hour yield.
At the maximum level, you can instantly gather a full day's production, totaling 24 hours.
Rank: 1
Maximum skill rank: 1
Donating to technology and assisting allies now grants increased alliance contribution points.
(Does not impact contribution ranking positions.)
Benefits by rank:
- Rank 1: +100% contribution points
The daily stamina boost has been upgraded significantly.
Now, players receive two packs of 75 stamina each day,
totaling 150, instead of the previous 100.
This marks a 50% increase from the original allocation.
The profession level remains at 5,
with a maximum of 1 skill level attainable.
Maximum profession rank: 5
Skill cap: each profession skill can reach level 5
Durability bonus: soldiers gain +100 durability damage per profession rank, up to a maximum of +500 at rank 5
New feature unlocked: Ruin clearing — dispatch squads to clear ruins and create a temporary teleport zone for your alliance
Progression (durability bonus by rank):
Rank 1 — +100
Rank 2 — +200
Rank 3 — +300
Rank 4 — +400
Rank 5 — +500
Skill overview: clears map ruins left after destroying an enemy base, freeing the site and creating a temporary teleportation space for your alliance.
Why it matters: indispensable in Spice Wars-style play for maintaining mobility and reclaiming strategic tiles after raids.
How it works: removes the wreckage left on the map and opens the location for allied teleportation for a limited time; a short demonstration clip shows this in action.
Usage rules: there is no cooldown — the ability can be activated repeatedly without limit.
Requirements: profession level 10; maximum skill rank = 5.
Effect by rank — additional free construction speed-up time (minutes):
Level 1: 48
Level 2: 96
Level 3: 144
Level 4: 192
Level 5: 240
Profession expertise now reaches a maximum of 100.
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Seasonal abilities introduce fresh tactical possibilities.
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Deploy Sandworm Traps to ensnare foes.
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Call upon ancient Mummies to aid in battle.
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Nature’s Touch provides restorative support.
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Trap Landmines offer strategic area denial.
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Research efficiency gains a boost with extended speed-up durations.
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Initial tier provides 48 minutes of accelerated research time.
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Advancing to the second tier increases this to 96 minutes.
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The third tier further extends the benefit to 144 minutes.
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At the fourth tier, the duration reaches 192 minutes.
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The final mastery tier offers 240 minutes of enhanced research speed.
Reduce all construction queue times instantly by up to 600 minutes.
This ability has a cooldown of 47.5 hours.
Skill levels increase the total time reduction:
Level 1: 120 minutes
Level 2: 240 minutes
Level 3: 360 minutes
Level 4: 480 minutes
Level 5: 600 minutes
The profession requires level 15 to use,
with a maximum of 5 skill levels achievable.
Profession requirement: Level 15
Maximum skill rank: 5
Effect: Instantly cuts research queue time by a set number of minutes, depending on skill rank
Cooldown: 48 hours
Skill ranks:
- Rank 1 — reduces research time by 240 minutes
- Rank 2 — reduces research time by 480 minutes
- Rank 3 — reduces research time by 720 minutes
- Rank 4 — reduces research time by 960 minutes
- Rank 5 — reduces research time by 1200 minutes
Grants a marching speed bonus to troops when joining or re-entering a rally.
Unlock requirement: Profession level 20.
Maximum ranks: 5.
Rank bonuses:
Tier 1 — +10% march speed
Tier 2 — +20% march speed
Tier 3 — +30% march speed
Tier 4 — +40% march speed
Tier 5 — +50% march speed
Profession requirement: level 20
Skill rank available: 1 (no further upgrades)
Ability summary: place a Siege Banner on an empty tile.
When active, allied bases located inside the banner’s area gain a flat +100 to their durability-damage stat for 30 minutes.
Cooldown: 71.5 hours.
Effect can stack up to 5 times (maximum cumulative bonus +500).
Durability-damage explained: this value determines how much durability is removed from structures with durability (for example, player bases and world-map cities) when they are attacked.
It does not affect targets or units that do not have durability, such as alliance exercises.
Skill levels:
Level 1 — +100 durability damage (30 min duration, 71.5 hr CD, stacks up to 5).
Profession Skill Overview
Unlocks at profession rank 25.
Maximum of 3 upgrade ranks.
Effect: increases profession experience gained from dealing damage to a city’s durability.
Rank bonuses:
- Rank 1: +20% profession XP
- Rank 2: +40% profession XP
- Rank 3: +60% profession XP
Profession advancement now unlocks at level 25, introducing a key reinforcement ability.
This skill focuses on defensive support during ally base fortifications.
Its core effect is reducing troop losses from the drill ground when reinforcing, a benefit that does not stack with other similar effects.
The skill progresses through five distinct tiers of effectiveness.
Each tier offers a progressively greater reduction in casualty rates.
The improvements scale as follows: starting at 5%, then 10%, 15%, 20%, and culminating at a 25% reduction.
Enhance construction speed by 10% to 20% for yourself and an ally, lasting one hour.
This effect cannot be stacked; the most recent application will override any previous ones.
Each level increases the boost by 10%, with a cooldown of nearly a full day.
Research speed can now be accelerated by a new ability.
This skill provides a 10% boost to both you and a chosen ally, lasting for one hour.
The enhancement does not accumulate, so only the most recent application will be active.
After use, a cooldown period of nearly a full day is required.
At its advanced stage, the boost increases to 20%.
Unlocked when your profession reaches level 35.
Passive effect: lowers the material cost for constructing and upgrading buildings, including season-specific structures.
Affected resources: iron, food, coins and oil.
Ranks: 5 total. Each rank applies the following reduction to all listed resource costs:
Rank 1 — 1% reduction
Rank 2 — 2% reduction
Rank 3 — 3% reduction
Rank 4 — 4% reduction
Rank 5 — 5% reduction (maximum)
Profession Tier 35 grants a passive that lowers the material requirements for technology research.
The perk consists of five upgrade ranks.
Affected materials: iron, food, coins and valor badges.
Each rank applies a flat reduction to research costs:
Rank 1 — 1% reduction
Rank 2 — 2% reduction
Rank 3 — 3% reduction
Rank 4 — 4% reduction
Rank 5 — 5% reduction
Harness the power of Nature's Touch to empower an ally,
significantly boosting hospital capacities for both parties.
This skill enhances your chosen comrade's medical facilities,
simultaneously strengthening your own for a substantial duration.
The effect provides a hospital capacity increase up to 50%,
lasting for a full four hours of strategic advantage.
Activation requires careful planning,
as it enters a cooldown period exceeding 71 hours.
Skill progression dramatically improves the benefit:
starting at a 10% boost and culminating at the maximum 50% enhancement.
Master this ability to provide crucial support during large-scale conflicts,
where expanded medical resources can turn the tide of battle.
The shield's duration now reaches up to four hours,
offering protection for yourself or a chosen ally.
This skill enters a cooldown period of 71.5 hours once used,
and its effects cannot be stacked for cumulative defense.
At its initial tier, the shield lasts for a single hour.
Advancing to the second tier extends this protection to two hours.
Mastering the final tier provides a robust four-hour safeguard.
Cooldown between uses: 23.5 hours.
Using the consumable grants an Engineer skill reward — at minimum it gives a Level 1 Engineer benefit, with stronger rewards available from higher-ranked versions.
Required profession rank to use: 45.
Maximum available skill tiers: 5.
Reward tiers:
Level 1 → Engineer skill Level 1
Level 2 → Engineer skill Level 2
Level 3 → Engineer skill Level 3
Level 4 → Engineer skill Level 4
Level 5 → Engineer skill Level 5
Reaching level five unlocks a set of unique rewards,
providing players with distinct advantages.
These incentives are designed to enhance gameplay,
offering new tools and capabilities for progression.
Your defensive forces now gain a powerful advantage.
Upon repelling base assaults, a percentage of enemy attackers will be eliminated.
This effect scales directly with your skill mastery and the count of your own lost units.
The maximum bonus reaches a potent 5% elimination rate.
Skill progression enhances this lethal feedback:
Mastery Level 1 activates a 1% casualty rate.
Advancing to Level 2 increases it to 2%.
Level 3 pushes the effect to 3%.
At Level 4, it rises to 4%.
Achieving the peak at Level 5 delivers the full 5% retaliation.
Grants one random survivor when used.
Profession cap: level 50.
Skill tiers: 5.
Cooldown pattern: starts at 119.5 hours (Tier 1) and drops by 24 hours per tier, ending at 23.5 hours (Tier 5).
Tier cooldowns:
Level 1 — 119.5 hours (4 days, 23.5 hours)
Level 2 — 95.5 hours (3 days, 23.5 hours)
Level 3 — 71.5 hours (2 days, 23.5 hours)
Level 4 — 47.5 hours (1 day, 23.5 hours)
Level 5 — 23.5 hours (23.5 hours)
Net reduction per level: 24 hours.
example of reward:
Requirement: profession level 50. Skill has 5 ranks.
Overview: Deploy a Durability Landmine in the original warzone to damage an enemy base’s durability. At the highest rank it can even set the enemy base ablaze.
Deployment rules:
You may place mines only within the warzone where the skill originates.
Each deployed mine remains active for 24 hours.
The skill has a 72-hour cooldown after use.
You can hold up to 2 mines ready to deploy at any time.
Activation and limitations:
A mine detonates when other commanders relocate into the area.
Up to four separate mines may be triggered simultaneously, but mines cannot occupy overlapping locations.
Commanders who belong to your faction and are present in the same warzone are unaffected by the mine’s effect.
Effect by rank:
Rank 1 — reduces target base durability by 500 points
Rank 2 — reduces target base durability by 1,000 points
Rank 3 — reduces target base durability by 1,500 points
Rank 4 — reduces target base durability by 2,000 points
Rank 5 — reduces target base durability by 2,500 points and can ignite the enemy base
Profession advancement now reaches a new height of level 100.
Fresh seasonal abilities are introduced for varied gameplay.
These include deploying Sandworm Traps and calling upon Summons.
Other new skills are Nature’s Touch and setting Trap Landmines.
The daily task reward chest gains a special enhancement.
It provides a probability to double the acquired rewards.
This chance begins at 5% and can grow with skill investment.
At maximum proficiency, this bonus can rise to 25%.
Each skill level incrementally boosts this rewarding effect.
Requires Profession Level 55.
Five skill ranks available.
Each rank increases the assisted-action duration by 30 seconds (effects are cumulative).
Maximum bonus at Rank 5: +150 seconds.
Rank breakdown:
Rank 1 — +30 seconds
Rank 2 — +60 seconds
Rank 3 — +90 seconds
Rank 4 — +120 seconds
Rank 5 — +150 seconds
Profession requirement: Level 60
Ranks available: 5
Effect: Each rank increases gathering speed by 5%, stacking up to a 25% maximum.
Rank progression:
1 — +5% (total +5%)
2 — +5% (total +10%)
3 — +5% (total +15%)
4 — +5% (total +20%)
5 — +5% (total +25%)
Profession cap: Level 60.
Maximum skill tiers: 5.
Each skill tier adds +1% chance to be sent to the Emergency Center upon defeat.
Rank bonuses:
Rank 1 — +1%
Rank 2 — +2%
Rank 3 — +3%
Rank 4 — +4%
Rank 5 — +5%
Required profession level: 65
Maximum skill ranks: 5
Effect: When you kill any of the listed elite enemies (Ironhead, Glutton, Miser, Doom), your coin, food and iron rewards are increased.
Bonus per rank: +2% to coin, food, and iron
Total bonus by rank:
Rank 1: +2%
Rank 2: +4%
Rank 3: +6%
Rank 4: +8%
Rank 5: +10%
Maximum profession level: 65
Skill has 5 ranks to upgrade
Each rank grants a 5% boost to construction/building speed, and bonuses stack cumulatively
Rank bonuses:
• Rank 1 — +5% construction speed
• Rank 2 — +10% construction speed
• Rank 3 — +15% construction speed
• Rank 4 — +20% construction speed
• Rank 5 — +25% construction speed (maximum)
Total achievable speed increase at top rank: +25%
Profession requirement: level 70.
Maximum ranks: 5.
Effect: When activated, every squad you have currently gathering at iron mines, farms, or gold mines will instantly gather the remaining resources on their tile and then return to base.
Capacity limit: Amount gathered by each squad cannot exceed that squad’s carry capacity.
Area restriction: Skill can only be used inside your home warzone.
Cooldown summary (reduced with higher ranks):
Rank 5 — 23.5 hours (shortest cooldown).
Rank 4 — 47.5 hours.
Rank 3 — 71.5 hours.
Rank 2 — 95.5 hours.
Rank 1 — 119.5 hours (base cooldown).
The cap for profession expertise ascends to level 100.
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Fresh seasonal abilities are introduced for mastery.
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Deploy Sandworm Traps to ensnare burrowing foes.
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Unearth the power to Summon Mummies for ancient aid.
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Channel Nature’s Touch to mend and bolster allies.
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Strategically Trap Landmines to control the battlefield.
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Each skill advances through five distinct tiers.
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Marching velocity versus monsters increases progressively.
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From a 5% boost at tier one, scaling to 25% at the peak.
Unlocks at profession level 75.
Single-rank ability (maximum 1 level).
Assignable exclusively to the War Leader.
When activated, reduces construction and technology research costs by 5% for 24 hours.
Activation grants 1 reward.
Cooldown: 23.5 hours between uses.
Rank breakdown:
- Rank 1 — 5% cost reduction to constructions and tech research for 24 hours.
example of rewards
Requirement: reach profession level 75 to access this benefit.
Skill tiers available: 3 (maximum tier = 3).
You receive one free Advanced Teleport charge every 71.5 hours (cooldown per charge).
Charges automatically accumulate but cannot exceed your storage cap.
Base storage starts at 1 charge and can be upgraded, with an absolute maximum of 3 charges stored.
Tier breakdown — Tier 1: stores 1 charge; Tier 2: stores 2 charges; Tier 3: stores 3 charges.
The truck's cargo capacity for iron, food, and coins is enhanced by 5% at the initial level.
This bonus progressively increases with each skill tier.
At the second level, the boost rises to 10%.
Advancing to the third level provides a 15% increase.
The fourth level further improves capacity by 20%.
Reaching the maximum fifth level grants a total bonus of 25%.
Reaching level 100 in professions is now the new cap for the season.
This expansion unlocks powerful seasonal abilities for adventurers to master.
Among these new skills are Sandworm Traps and the art to Summon Mummies.
Furthermore, learn Nature’s Touch and the tactical use of Trap Landmines.
Each skill can be developed through five distinct levels of mastery.
Progressing through each level enhances the potency of your chosen techniques.
This tiered system allows for deep specialization in your seasonal profession.
Unlocks at profession level 85.
Maximum rank: 5.
Effect: grants random speed-up item(s) — minimum 1, scaling up to 5 based on rank.
Cooldown between activations: 23.5 hours.
Rank rewards:
Rank 1 → 1 speed-up item
Rank 2 → 2 speed-up items
Rank 3 → 3 speed-up items
Rank 4 → 4 speed-up items
Rank 5 → 5 speed-up items
Level 5 reward examples for Season 3 professions
Seasonal skill unlocked: Sandworm Trap I — deployable trap that briefly roots small enemies
Seasonal skill unlocked: Summon Mummies I — summons a short-lived ally to distract foes
Seasonal skill unlocked: Nature’s Touch (Minor) — a small self-heal over time effect
Seasonal skill unlocked: Trap Landmine I — placeable explosive dealing area damage
Crafting bonus: Apprentice recipe bundle (3 new blueprints) and 250 basic materials
Progress gains: +1 profession skill point and a 100 XP boost toward the profession level cap
Cosmetic/utility: Season-themed banner icon and a single-use fast-travel token
Requirement: Profession level 85
Ranks available: 5
Effect: Expands Emergency Center capacity.
Rank 1 — +50 capacity
Rank 2 — +100 capacity
Rank 3 — +150 capacity
Rank 4 — +200 capacity
Rank 5 — +250 capacity
Profession expertise now reaches up to level 100.
Four new seasonal skills have been introduced for mastery.
These include Sandworm Traps, Summon Mummies, Nature’s Touch, and Trap Landmines.
When assisting allies, you gain 50 bonus alliance contribution points per help.
This bonus does not influence the contribution rankings.
The daily assistance limit is set at four actions.
With each skill level, the maximum points per day increase.
At level one, you can earn up to 4 points daily.
Level two allows for 8 points each day.
Level three raises the daily cap to 12 points.
At level four, the maximum becomes 16 points daily.
Finally, level five permits earning up to 20 points per day.
Access requirement: Profession level 90
Maximum ranks: 1
Description: Once the siege banner is fully upgraded, this enhancement becomes available and provides a temporary movement boost—granting +10% to both march and rally speed.
Duration: 30 minutes
Cooldown: 71.5 hours; the effect can stack up to five times (charges accumulate)
Skill breakdown:
Level 1 — +10% march and rally speed
Unlock: Requires Cooperative Construction to be fully upgraded.
Effect: Temporarily boosts construction speed; the increase scales with upgrade rank.
Duration: 60 minutes
Cooldown: 23.5 hours
Scaling: +5% construction speed per rank
Ranks:
Rank 1 — +5% construction speed
Rank 2 — +10% construction speed
Rank 3 — +15% construction speed
Rank 4 — +20% construction speed
Rank 5 — +25% construction speed
Available skill tiers: 5 ranks
Profession level cap: 95
Max skill levels: 5
Required profession level: 95
Cooperative Research Upgrade:
Unlocks once cooperative research reaches its maximum rank. Each tier increases research speed by 5%.
Duration: 60 minutes (1 hour)
Cooldown: 23 hours 30 minutes
Tiers:
- Tier 1 — +5% research speed
- Tier 2 — +10% research speed
- Tier 3 — +15% research speed
- Tier 4 — +20% research speed
- Tier 5 — +25% research speed
The profession level cap has been raised to 100.
Active skills, marked by hexagon icons, now have a new mastery effect.
There is a daily chance to instantly reset a skill's cooldown after use.
This effect can trigger once per skill each day.
The chance increases with skill level, starting at 5% for level 1.
Each subsequent level further boosts this probability.
If you activate an ability marked with a hexagon icon, you may see a brief on-screen notification.
That alert means the cooldown for that specific ability has been reset instantly.
The instant reset applies to the hexagon-marked skill itself, not to other abilities.
Apply this at your base to enable War Fever mode.
Starts a 60-second detonation countdown.
When the timer finishes, nearby base tiles are hit and lose 25% of their durability.
This ability is a single-rank skill (maximum 1 level).
Requires profession level 100 to use.
Cooldown: 71.5 hours between activations.
Level details:
Rank 1 — Durability reduction: 25%
Unveiling the arsenal of War Leader talents awaits.
Discover each unlockable skill in the following breakdown.
Harness the might of Sandworm Traps to ensnare foes.
Command the undead with Summon Mummies to overwhelm enemies.
Embrace Nature’s Touch for restorative and empowering effects.
Deploy Trap Landmines to control the battlefield strategically.
Master these abilities to dominate in the new season.
Profession skills now advance to a maximum of five tiers.
Upon activation, units in the field are instantly recalled to headquarters.
This ability can be used up to five times daily, starting with one use at the first level.
Each subsequent level increases the daily usage limit by one.
Requires Profession Level 1.
Skill has 5 ranks.
Using the item instantly adds a batch of troops, beginning at 50 and scaling up to 250 at max rank.
The units granted are taken from your highest-level available troops and will not exceed the drill’s ground capacity.
Cooldown between uses: 23.5 hours.
Rank effects:
Rank 1 — +50 troops
Rank 2 — +100 troops
Rank 3 — +150 troops
Rank 4 — +200 troops
Rank 5 — +250 troops
Drill Capacity Upgrade — increases the amount of ground a drill can process.
Maximum profession level: 5 (full progression)
Skill ranks available: 1 to 5
Capacity bonus by rank:
Rank 5: +10%
Rank 4: +8%
Rank 3: +6%
Rank 2: +4%
Rank 1: +2%
Seasonal Skills Overview
Profession rank cap: 5
Available skill tiers: 5
Effect: Increases hospital capacity
Rank bonuses (hospital capacity):
Rank V — +10%
Rank IV — +8%
Rank III — +6%
Rank II — +4%
Rank I — +2%
War Fever now boosts your damage output with each skill level.
This seasonal enhancement grows stronger as you invest points.
At the first tier, damage is increased by 1%.
Advancing to the second tier raises this bonus to 2%.
The third tier provides a more substantial 3% increase.
Reaching the fourth tier amplifies your power by 4%.
Mastering the skill at the fifth tier grants a full 5% damage bonus.
Nature’s Touch revitalizes your forces, healing up to 1000 units instantly from the hospital, with a cooldown of nearly three days.
This seasonal skill's power grows significantly, reaching a maximum capacity of 5000 units at its peak.
Mastering it across five levels progressively enhances its restorative reach for your wounded army.
Profession requirement: level 15
Maximum ranks: 5
Passive bonus: when you strike an enemy that is on fire, the casualty rate inflicted on that unit is increased by a flat percentage.
Each rank adds +1% casualty rate, up to a maximum of +5%.
Rank progression:
Rank 1 — +1% casualty rate vs. burning targets
Rank 2 — +2% casualty rate vs. burning targets
Rank 3 — +3% casualty rate vs. burning targets
Rank 4 — +4% casualty rate vs. burning targets
Rank 5 — +5% casualty rate vs. burning targets
Training units now accelerates with this skill's progression.
Each tier enhances the speed at which your forces are prepared.
Advancing through the levels grants a cumulative boost to training efficiency.
At the first tier, experience a 5% increase in unit production rate.
Reaching the second tier raises this enhancement to 10%.
The third tier further improves it, offering a 15% acceleration.
Upon achieving the fourth tier, benefit from a 20% faster training pace.
Mastering the final tier provides a substantial 25% increase in speed.
Requires profession level 20.
Maximum ranks: 2.
Effect: boosts march movement speed while traversing contaminated terrain during the Capitol Conquest.
Rank 1 — +25% movement speed.
Rank 2 — +50% movement speed.
Profession advancements now reach level 100, unlocking new seasonal abilities.
The daily resource plunder cap has been raised, allowing greater rewards from successful base attacks.
Plunder effectiveness increases with each skill level, offering a significant boost to loot acquisition.
Level 1 provides a 10% bonus, scaling up to a substantial 50% bonus at the maximum level 5.
Seasonal skills such as Sandworm Traps and Summon Mummies introduce fresh strategic options.
Additional abilities like Nature’s Touch and Trap Landmines further diversify gameplay tactics.
These updates enhance both resource gathering and combat dynamics for commanders.
Profession progression now reaches level 100, with a new cap for dedicated players.
Seasonal skills introduce fresh tactical options, such as Sandworm Traps and Summon Mummies.
Additional abilities include Nature’s Touch and the strategic use of Trap Landmines.
Unit morale enhancements are available, scaling from a 2% boost at the first tier.
These bonuses increase progressively, offering up to a 10% advantage at the highest mastery level.
When supporting an allied stronghold, your march gains enhanced speed.
The boost scales with your skill mastery, offering progressive advantages.
At the first tier, movement accelerates by 10%.
Advancing to the second tier raises this increase to 20%.
The third tier further improves speed, granting a 30% enhancement.
Reaching the fourth tier provides a substantial 40% acceleration.
Mastering the final tier maximizes the benefit, achieving a 50% speed increase.
Requires profession level 30 to unlock.
Maximum of 5 skill ranks.
Triggers when you initiate or join a rally.
Provides a damage boost to all squads participating in the rally.
Effect does not stack with other instances.
Rank bonuses:
Rank 1: +1% damage
Rank 2: +2% damage
Rank 3: +3% damage
Rank 4: +4% damage
Rank 5: +5% damage
Enter a concealed state for 30 minutes, masking your details from enemy reports.
This ability requires a lengthy cooldown of nearly two days.
It is unlocked at the first tier of this progression.
The maximum attainable skill rank is one.
Activating the disguise skill cloaks a commander's identity for 30 minutes.
If they assault an enemy base during that period, the battle report will list the attacker simply as 'impostor', concealing who launched the attack.
Requires profession level 35 to unlock.
Maximum of 5 ranks.
Effect: when you reinforce an allied base, attacking forces suffer increased unit casualties; this effect does not stack.
Rank 1 — attackers suffer +1% unit casualties
Rank 2 — attackers suffer +2% unit casualties
Rank 3 — attackers suffer +3% unit casualties
Rank 4 — attackers suffer +4% unit casualties
Rank 5 — attackers suffer +5% unit casualties
Reinforcing an ally's stronghold now provides a significant boost to all defensive team heroes.
This enhancement increases their attack, defense, and HP by a percentage.
The maximum skill level has been raised to 5, offering greater strategic depth.
The scaling benefit per level is as follows: 1% at level one, 2% at level two, 3% at level three, 4% at level four, and 5% at level five.
This powerful effect does not stack with other similar reinforcements.
Profession mastery now ascends to a peak of 100, unlocking new seasonal powers.
Harness the desert's fury with Sandworm Traps or command ancient legions through Summon Mummies.
Embrace primal forces with Nature’s Touch and strategically deploy Trap Landmines on the battlefield.
A tactical degradation effect is introduced: during assaults on enemy bases, a portion of gravely wounded units will have their tier reduced by one level, with a daily cap of 1,000 affected units, ensuring they never fall below the first tier.
This foundational ability, starting at level 1, governs the scale of this transformative mechanic.
Unleash the power of the Charge Banner on an unoccupied space.
It grants a 2% attack boost to allies with bases in its vicinity, an effect that endures for half an hour.
This potent ability requires a cooldown period of nearly three days.
The banner's influence can be layered, accumulating up to five times for greater effect.
Currently, this skill is mastered at its foundational tier, offering a single level of proficiency.
Heroes stationed on the base wall receive a 5% boost to their Attack, Defense, and HP at maximum proficiency.
This enhancement progresses through five distinct tiers.
The first level provides a 1% increase to these core combat attributes.
Advancing to the second tier raises the bonus to a 2% improvement.
At the third level, the stat augmentation grows to 3%.
The fourth tier further strengthens your defenders with a 4% bonus.
Mastering this skill culminates in the full 5% boost at the pinnacle fifth level.
When leading a rally in PvP combat,
this skill reduces the casualty rate for all participating squads.
Each level decreases casualties by an additional 1%.
The maximum reduction achievable is 5% at the highest skill level.
Profession cap: 50
Skill ranks available: 5
Description: When a hero is used to attack an enemy base, they receive a temporary boost to Attack, Defense, and HP.
Mechanics: Each rank of the skill grants +1% to all three stats when assaulting an enemy base, stacking additively up to the maximum at rank 5.
Rank effects:
- Rank 1: +1% Attack, +1% Defense, +1% HP
- Rank 2: +2% Attack, +2% Defense, +2% HP
- Rank 3: +3% Attack, +3% Defense, +3% HP
- Rank 4: +4% Attack, +4% Defense, +4% HP
- Rank 5: +5% Attack, +5% Defense, +5% HP (maximum)
The profession cap has been raised to Level 100, introducing new seasonal abilities.
Among these is the Trap Landmines skill, which allows for the strategic placement of explosive devices.
A Destruction Mine can be deployed in your original warzone, persisting for a full day with a 72-hour cooldown, and you may store two charges.
When activated by an enemy commander's relocation, it inflicts casualties in the drill ground, targeting lower-level units first.
Commanders from your own faction within the same zone are protected from its effects.
The skill has five tiers, with each level increasing the lethal output: from 50 unit deaths at Level 1, scaling up to a maximum of 250 at Level 5.
Up to four such mines can detonate simultaneously in a single event, though their placement cannot overlap.
Profession mastery now ascends to level 100, unlocking new seasonal abilities.
Among these are Sandworm Traps and the power to Summon Mummies.
Nature’s Touch and Trap Landmines further expand strategic options.
For the War Fever skill, its duration increases by five minutes.
Heroes also gain a progressive attack bonus throughout its duration.
This bonus begins at 1% and scales up to a maximum of 5%.
Mastery of the 'Craze' skill is a prerequisite for this enhancement.
Requires profession level 55.
Max ranks: 5.
Effect: Each rank increases enemy casualties by 1% when you initiate a rally in PvP, up to a total of +5% at rank 5.
PvP (player versus player) covers commander vs. commander combat, including world map skirmishes, intercity trades, arena matches, battlefield encounters, champion duels, and other limited-time commander events.
Rank bonuses:
Rank 1 — +1%
Rank 2 — +2%
Rank 3 — +3%
Rank 4 — +4%
Rank 5 — +5%
Profession level cap: 60.
Skill tiers available: 5 ranks (Levels 1–5).
Effect: reduces incoming damage; each rank adds +1% mitigation.
Maximum reduction at full rank: 5%.
Rank breakdown:
Rank 1 — 1% damage reduction.
Rank 2 — 2% damage reduction.
Rank 3 — 3% damage reduction.
Rank 4 — 4% damage reduction.
Rank 5 — 5% damage reduction.
Cap: Level 60
Ranks: 5
Effect: Lowers resource expenses for recruiting/training units by 1% per rank (cumulative)
Maximum saving: 5% at Rank 5
Rank details:
- Rank 1 — 1% reduction
- Rank 2 — 2% reduction
- Rank 3 — 3% reduction
- Rank 4 — 4% reduction
- Rank 5 — 5% reduction
Heroes now gain a strategic edge in arid and frozen terrains.
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The profession cap ascends to level 100, unlocking new seasonal abilities.
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Mastery of the desert grants a progressive attack bonus.
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From a 1% increase at the first tier, it scales up to a formidable 5%.
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This power is specifically honed for the harsh sands and icy winter fronts.
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Alongside this, fresh skills emerge for the season.
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Command the dunes with Sandworm Traps and summon ancient Mummies.
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Harvest the wild's energy with Nature’s Touch and deploy defensive Trap Landmines.
The profession cap has been lifted to 100 for the new season.
This expansion introduces several unique seasonal skills for players to master.
One such skill is Nature’s Touch, offering restorative or empowering effects.
The art of setting Sandworm Traps allows for capturing elusive desert creatures.
Strategic placement of Trap Landmines can control the battlefield and deter foes.
A more mystical skill, Summon Mummies, calls forth ancient guardians to aid in combat.
The Charge Banner receives a significant upgrade at its maximum level.
When fully upgraded, it grants a stacking +3% defense bonus per charge.
Each defensive charge lasts for a duration of thirty minutes.
There is a cooldown period of nearly three days between uses.
This powerful effect can accumulate up to five times for substantial protection.
Mastering these new abilities will be key to success in the coming season.
Unlocks at profession level 70.
Total ranks: 5.
Effect: reduces enemy critical hit rate by 1% per rank, up to a maximum reduction of 5%.
Rank breakdown:
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Rank 1: -1% critical rate
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Rank 2: -2% critical rate
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Rank 3: -3% critical rate
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Rank 4: -4% critical rate
- Rank 5: -5% critical rate
Profession requirement: 70
Maximum skill ranks: 5
Can only be used on targets that are not shielded
Effect: Adds 3 minutes of War Fever per skill rank (capped at +15 minutes total). The bonus cannot push the target past its own War Fever limit.
Cooldown: 71.5 hours
Bonus by rank:
Rank 1 — +3 minutes
Rank 2 — +6 minutes
Rank 3 — +9 minutes
Rank 4 — +12 minutes
Rank 5 — +15 minutes
Heroes gain increased attack power
when your base is located in a different warzone
from the ongoing battle.
This effect scales across five tiers,
enhancing combat strength by up to 5%.
Level 1 provides a 1% boost,
progressing to 2% at Level 2.
Level 3 raises it to 3%,
followed by 4% at Level 4.
At the maximum, Level 5
grants a 5% attack increase.
The profession cap has been raised to level 100, unlocking new heights for your heroes.
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Alongside this expansion, powerful seasonal skills are introduced to the arsenal.
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Master the art of Sandworm Traps, command the undead with Summon Mummies, harness the power of Nature’s Touch, and strategically deploy Trap Landmines.
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Your heroes will now gain a significant offensive boost in competitive arenas.
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This enhancement applies specifically within the Apex Arena, 3v3 Brawl, and Storm Arena.
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The bonus scales with your skill mastery, ranging from a 1% to a formidable 5% increase in attack power.
Available once your profession reaches level 80
Can be upgraded through 5 ranks
Purpose: increases drill ground capacity
Ranks and bonuses:
Rank 1 — +2%
Rank 2 — +4%
Rank 3 — +6%
Rank 4 — +8%
Rank 5 — +10%
Boost to Emergency Center capacity.
Unlock requirement: Profession level 80.
This skill has 5 ranks.
Rank effects:
- Rank 1: +50 capacity
- Rank 2: +100 capacity
- Rank 3: +150 capacity
- Rank 4: +200 capacity
- Rank 5: +250 capacity
Profession cap raised to 85, with five skill tiers available.
When your base is positioned in a warzone, it empowers your heroes' offensive capabilities in all map conflicts.
Enhancement percentages per tier:
Tier 1 provides a 1% attack boost
Tier 2 increases the bonus to 2%
Tier 3 further raises it to 3%
Tier 4 offers a 4% improvement
Tier 5 delivers the maximum 5% augmentation
Profession level cap: 85
Maximum skill ranks: 5
Effect: Heroes deal increased damage on Desert Storm and Winter battlefields
Damage bonus by rank:
Rank 1 — +1%
Rank 2 — +2%
Rank 3 — +3%
Rank 4 — +4%
Rank 5 — +5%
Profession mastery now ascends to a peak of 100.
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Seasonal abilities emerge for strategic play.
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Deploy Sandworm Traps to ensnare foes.
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Call upon ancient forces with Summon Mummies.
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Harvest vitality through Nature’s Touch.
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Set defensive perimeters with Trap Landmines.
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When assaulting enemy strongholds, heroes are empowered.
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Their assault, resilience, and health receive a percentage boost.
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This enhancement scales across five tiers of proficiency.
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Commencing at a 1% increase for the foundational tier.
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Progressing to 2%, then 3% with greater skill.
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Advancing further yields a 4% augmentation.
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Culminating in a potent 5% bonus at the highest tier.
Enhance your defensive capabilities during critical transport missions.
When safeguarding alliance trains and supply trucks, your hero receives a significant boost.
This bonus applies to attack power, defensive strength, and overall hit points.
The enhancement scales with your proficiency in this strategic field.
Begin with a 1% increase at the first tier of mastery.
Advance to a 2% bonus upon reaching the second level.
Further progression unlocks a 3% boost at the third tier.
Achieve a 4% augmentation at the fourth level of expertise.
Master the skill for a full 5% increase to all three combat attributes.
Skill progression now ascends to level 100, with each tier enhancing resilience against critical strikes.
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At level one, a 2% reduction in critical damage is granted.
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This protection increases to 4% upon reaching the second tier.
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Advancing to level three provides a 6% mitigation effect.
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The fourth tier further improves this to an 8% reduction.
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Mastery at level five offers a substantial 10% decrease in critical hit damage.
Reach level 95 to unlock this profession's potential.
It offers a unique tactical advantage by instantly cutting training times.
The core ability activates with a 5-hour cooldown.
At its peak, it can slash a total of 10 hours from unit production.
Mastery progresses through five distinct tiers.
Begin with a 2-hour reduction at the first tier.
Advance to 4 hours upon reaching the second tier.
The third tier increases the benefit to 6 hours.
Achieve an 8-hour reduction at the fourth tier.
Finally, the fifth and final tier grants the full 10-hour reduction.
Unlocked at profession level 100: a passive ability that lowers the chance of troops receiving severe wounds during PvP encounters.
The ability can be improved through five ranks, with each rank increasing the reduction.
Rank 1 — 2% reduction in severe-wound probability.
Rank 2 — 4% reduction in severe-wound probability.
Rank 3 — 6% reduction in severe-wound probability.
Rank 4 — 8% reduction in severe-wound probability.
Rank 5 (max) — 10% reduction in severe-wound probability.
New Skill: War Fever
The profession ceiling now ascends to level one hundred.
'War Fever' emerges as a novel seasonal skill.
Upon activation, you must designate a non-allied fortress as your target.
Following this selection, assemble your forces for a simulated assault.
A phantom, camouflaged march will materialize across the world map.
This is a visual deployment only, incurring no actual combat or losses.
Once initiated, a substantial cooldown period of nearly three days commences.
The user is simultaneously plunged into the 'War Fever' state.
At its foundational tier, the skill is unlocked and ready for strategic use.
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