Season 3 Professions Overview

Profession levels now reach up to 100 in the Golden Kingdom's third season.

Discover fresh and engaging abilities to master.

For details on skills from different seasons, please consult the dedicated articles.

https://c2c.fp.guinfra.com/file/6965881bc41d501240f77d06EtaGuA0s03

The Golden Kingdom (Season 3) content has been broken into smaller, mobile-friendly articles.

Overview — Season 3 main summary and goals.

Ultimate Strategy — deep dive into best tactics for the season.

Weekly walkthroughs — Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8.

Season 3 — Professions & Skills (detailed mechanics and builds).

Desert Artifacts locations — Level 1, Level 2, Level 3, Level 4, Level 5, Levels 6 & 7.

Sphinx and Oasis spawn points.

Season 3 celebration events.

Tricks and cheats for quick progress.


Professions in Season 3 follow the same core rules as previous seasons.

Available professions: Engineer and War Leader.

Diplomat remains locked and is not available this season.

The profession level cap has been raised to 100 for Season 3 — reaching it is feasible with consistent, active play.


New seasonal skills introduced this season include: Sandworm Traps, Summon Mummies, Nature’s Touch, and Trap Landmines — see the Professions & Skills article for where each skill fits into builds and how to unlock them.

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Earn exclusive rewards by achieving individual season goals,

including skill points and valuable profession tools.

At level 1 and 20, obtain additional skill points for your character's growth.

Receive profession skill reset books upon reaching levels 5, 10, and 25,

allowing for strategic ability adjustments.

A profession change certificate becomes available at level 15,

offering flexibility in your career path.

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Season 3 features nineteen season-exclusive skills, each specifically designed to complement the gameplay mechanics of this season.\nSince the Engineer and War Leader share the identical seasonal skill set, only Engineer screenshots are presented here.

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If you only want recommendations, jump to the suggested seasonal skills section.

Available from Profession Level 1.

This skill can be upgraded up to 3 ranks.

Effect: increases the profession experience gained when you kill monsters on the world map.

Rank 1: +20% profession EXP.

Rank 2: +40% profession EXP.

Rank 3: +60% profession EXP.

https://c2c.fp.guinfra.com/file/69f29ca73d6ce63bf90de8f3KrqxoH4B03

Profession experience gains are now enhanced through seasonal building upgrades.

The maximum skill tier attainable is three.

At tier one, a 5% experience boost is applied.

Advancing to the second tier increases this bonus to 10%.

Reaching the final, third tier provides a 15% augmentation to profession experience.

https://c2c.fp.guinfra.com/file/69f29ca831049a986d8c49cfkbV4rxGs03

Profession progression now ascends to a maximum of level 100,

with a distinct tier system for seasonal skills.

New abilities such as Sandworm Traps and Summon Mummies are introduced,

alongside Nature’s Touch and the strategic Trap Landmines.

The resource exchange mechanic allows converting one seasonal type to another,

operating at a fixed 1:2 exchange ratio.

This conversion has a cooldown period set at 47.5 hours,

with transaction limits scaling across three skill levels.

At the foundational level, you can exchange 5,000 resources to receive 10,000.

Advancing to the second tier increases the cap to 15,000 for 30,000 gained.

The master level permits a maximum exchange of 25,000 for 50,000 in return.

https://c2c.fp.guinfra.com/file/69f29caae7d3d6f2ffa9fae5zLrdAk2803

The profession cap has been raised to level 100 for the new season.

This expansion introduces a suite of fresh seasonal abilities to master.

Among these new skills is the technique for setting Sandworm Traps.

Players can now learn to Summon Mummies to aid them in their endeavors.

The Nature’s Touch ability offers a new form of interaction with the environment.

A strategic addition is the skill to Trap Landmines for defensive or offensive use.

These new skills start at level 1, with a maximum of 15 skill levels to achieve.

One unique perk includes earning a free teleport to contaminated lands periodically.

This teleport recharges approximately every two days without using resources.

Only one of these teleports can be stored at any given time.

https://c2c.fp.guinfra.com/file/69f29cabfd092bfd68c3c1b80Q6JcAut03

This ability unlocks at profession level 20.

It contains one upgrade tier only.

Purpose: substantially improves your effectiveness when assisting allies to convert protectors.

Tier details:

  • Tier 1 — Conversion assistance effectiveness: +100%

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Unlocked at profession level 25.

Five upgrade tiers (maximum rank: 5).

Activating this skill instantly awards a percentage of the experience needed for your current profession level.

The bonus begins at 2% and increases up to 10% at the top tier.

Each use is capped at 100,000 EXP and has a 23.5-hour cooldown.

Tier breakdown:

• Tier 1 — 2% of current-level EXP

• Tier 2 — 4%

• Tier 3 — 6%

• Tier 4 — 8%

• Tier 5 — 10%

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Unlocked at profession level 30.

Skill has 5 upgrade ranks.

Effect: While inside the Alliance Center’s radius, allied defending heroes positioned in your base receive a defense bonus.

Ranks:

Rank 1 — +1% defense

Rank 2 — +2% defense

Rank 3 — +3% defense

Rank 4 — +4% defense

Rank 5 — +5% defense

https://c2c.fp.guinfra.com/file/69f29cb159193e2210cc2844G0NKO7Vq03

Profession requirement: 35\nMaximum skill ranks available: 1\nGreenification now affects a 3×3 area (up from 1×1) per use\nSkill details:\n- Level 1 — 100% effectiveness

https://c2c.fp.guinfra.com/file/69f29cb2db74c71604795d7cbY2UXSKN03

Desert Protectors can diminish enemy fortifications upon victory,

reducing a target base's maximum durability by 1,000 points.

This effect accumulates,

with a potential total reduction reaching up to 5,000 durability.

The skill is immediately accessible at its maximum capability,

requiring no further progression through additional levels.

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Desert Protectors now shrink enemy bases upon victory,

reducing their visual scale with each conquest.

This effect can accumulate,

reaching a maximum reduction after multiple triumphs.

The transformation begins immediately,

altering the battlefield's appearance with every successful assault.

https://c2c.fp.guinfra.com/file/69f29cb60668c4fd87db0fe3rDh0s8sG03

To learn this ability, you must first master the "fragile spell" technique.

https://c2c.fp.guinfra.com/file/69f29cb73991179da7eb842dEkUCgNsz03

Notice the screenshot: activating the skill makes the targeted commander’s base appear visibly smaller.
In the image, the base’s on-screen footprint is reduced, showing the visual shrink effect.

https://c2c.fp.guinfra.com/file/69f29cba0668c4fd87db10128G4HSQkz03

Cooldown: 71.5 hours between activations

Profession requirement: level 50

Skill ranks available: up to 3

Effect on use: immediately grants a force of top-tier Desert Protector allies — starting at 30 and increasing with each rank

Rank details:

  • Rank 1: grants 30 Desert Protectors
  • Rank 2: grants 60 Desert Protectors
  • Rank 3: grants 100 Desert Protectors

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Requires profession level 55

Skill has 1 rank

Activating the skill summons a sandstorm that persists for 10 minutes.

Area of effect: a 9×9 tile zone (Level 1).

Terrain within the zone is converted to desert.

Troop penalty: base march speed is reduced by 20% while inside the storm.

Effects do not stack with additional uses.

Cooldown: 47.5 hours

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Experience the new abilities firsthand in this demonstration

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Unlock requirement — Profession level 60

Skill ranks available — 1 (single rank)

Effect — Converts a 9×9 tile region into green terrain; may uncover artifacts during conversion

Placement rules — Can only be applied to tiles eligible for greening; multiple applications do not stack

Cooldown — 47.5 hours between uses

Rank details — Level 1: affects a 9×9 area

https://c2c.fp.guinfra.com/file/69f29cc128b84fdbf0cb0c55XXoeGrFK03

Unleash subterranean disruption with Trap Landmines, a new seasonal skill.

Designed to counter elusive underground foes like Sandworms and Golden Scarabs, this tool forces them to the surface.

Strategically place these devices along predicted creature paths before they approach.

Once deployed, a landmine remains active for 10 minutes, awaiting its target.

The skill operates on a substantial 11.5-hour cooldown but allows a stockpile of up to 3 charges.

Starting at Level 1, you can deploy a single landmine to begin controlling the sands.

https://c2c.fp.guinfra.com/file/69f29cc3a4287dc074361488j0WqZ19o03

The profession level requirement for this skill is set at 70.

A maximum of three skill levels can be attained.

This ability triggers when Desert Protectors fall in battle while on a march, allowing a percentage of them to reassemble at your stronghold.

The specific rates for each tier are as follows.

At the first level, the regroup rate is three percent.

Advancing to the second level increases this chance to six percent.

Mastering the third and final level raises the rate to ten percent.

https://c2c.fp.guinfra.com/file/69f29cc5e7d3d6f2ffa9fbc6eUSxNTy503

Desert Protector — Death Shockwave

Unlocks at profession level 75.

Can be upgraded up to 3 ranks; each rank raises the chance the death-triggered shockwave will occur.

Ranks:

  • Rank 1: 1% trigger chance
  • Rank 2: 2% trigger chance
  • Rank 3: 3% trigger chance

https://c2c.fp.guinfra.com/file/69f29cc73991179da7eb8519H7mU5S0803

Requires profession level 80.\n

Skill ranks: single rank (max level 1).\n

Overview: Place a Sandworm Trap inside your home warzone. When triggered, a sandworm appears and ensnares the triggering commander.\n

Trigger condition: Activates when another commander teleports into the trap and comes into contact with it.\n

Allied immunity: Commanders from your own faction who are located in the same warzone are unaffected.\n

Duration and cooldown: The trap remains deployed for 24 hours; the skill has a 71.5-hour cooldown after use.\n

Rank details: Level 1 — one rank available.

https://c2c.fp.guinfra.com/file/69f29cc8fc1765d743325c76iEQjkyrW03

To set a sandworm trap, simply select an empty spot on the map,

open the profession menu, and activate the trap skill.

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Armed for a full 24 hours after being set.\nIt remains dormant until an enemy steps on it and activates the trap.

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When an opposing leader arrives at the designated spot, a sandworm emerges to ensnare them, maintaining its grip for a full day.

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Current profession level: 85

Skill cap: 1

Effect: Receive an additional discount on purchases at trade posts

Discounts:

  • Level 1: 10%

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A fresh challenge emerges as professions ascend to level 100.

Fresh abilities join the arsenal for the new season.

Deploy Sandworm Traps to ensnare unsuspecting foes.

Unleash Nature's Touch to mend and fortify your forces.

Strategically lay Trap Landmines to control the battlefield.

A powerful summoning skill is now at your command.

Target an opposing leader not under protection to call forth a mummy lord.

This ancient entity appears close to your stronghold.

It advances relentlessly for half an hour to assault its designated mark.

A lengthy cooldown of nearly three days follows each use.

Commanders sharing your warzone and allegiance remain unaffected.

The skill begins at a foundational tier.

At its initial level, it operates with 10% effectiveness.

https://c2c.fp.guinfra.com/file/69f29cde3041d567a82d6e4fwq8qTXdU03

Unleash a powerful mummy to strike enemy bases with immense force.

This summoned creature possesses a staggering 37.5 million power, capable of overwhelming most commanders.

Upon defeating a base's defenses, it inflicts 10,000 durability damage, forcing an immediate relocation.

Shield your own base or ensure your defenses are strong enough to withstand its assault.

This ability is a strategic cornerstone in Spice Wars.

It allows for the removal of enemies occupying key positions, especially before Wednesday or Saturday events.

Even lower-power commanders can leverage this 37.5 million power attack to change the course of battle.

https://c2c.fp.guinfra.com/file/69f29ce1a4287dc0743615eeIgUBtKPo03

The summoned mummy proved overwhelming,

even against a garrison of three defensive squads.

Their resistance was insufficient,

resulting in the base's defeat and subsequent relocation.

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Unlocking the full potential of Season 3 requires strategic skill point allocation from the new level 100 profession cap.

Focus initially on growth-oriented abilities to build a strong foundation before the Spice Wars commence in Week 4.

Prioritize maxing these core skills for efficient progression:

Combat Experience and Building Inspiration for accelerated profession leveling through essential activities.

Double Greenification to rapidly expand your territory.

Protector’s Oath to accumulate free defenders early on.

Trap Landmines, as it unlocks the critical sandworm hunting gameplay.

When warfare begins, shift focus to these impactful seasonal skills:

Sandstorm to slow enemy advances during conflicts.

Indomitable Will to rescue more protectors, altering battle outcomes.

Sandworm Trap for strategic defensive surprises.

Summon Mummies, a must-have for relocating enemy bases and controlling key map positions, demanding alliance coordination for maximum effect.

Several skills offer limited value:

Fragile Spell can be situationally useful for damaging high-value targets.

Nature’s Touch is hindered by its 72-hour cooldown.

Skills like Shrinking Spell, Explosive Enhancement, Trade Discount, and the various conversion skills are generally not worth the investment unless you have points to spare.

Evaluate the new Engineer skills separately to complete your strategic build.

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Instantly collect resources for a set duration from your food, iron, and coin structures.

This ability activates a cooldown period lasting 23.5 hours.

The collection time increases with each skill level.

At the first level, you secure 4 hours of production.

Advancing to level two extends this to 8 hours.

Reach level three to obtain 12 hours of resources.

Level four provides a 16-hour yield.

At the maximum level, you can instantly gather a full day's production, totaling 24 hours.

https://c2c.fp.guinfra.com/file/69f29cf7fc1765d743325e27dbGEEf3V03

Rank: 1

Maximum skill rank: 1

Donating to technology and assisting allies now grants increased alliance contribution points.

(Does not impact contribution ranking positions.)

Benefits by rank:

  • Rank 1: +100% contribution points

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The daily stamina boost has been upgraded significantly.

Now, players receive two packs of 75 stamina each day,

totaling 150, instead of the previous 100.

This marks a 50% increase from the original allocation.

The profession level remains at 5,

with a maximum of 1 skill level attainable.

https://c2c.fp.guinfra.com/file/69f29cfbe7d3d6f2ffa9fddbg39dIeIg03

Maximum profession rank: 5

Skill cap: each profession skill can reach level 5

Durability bonus: soldiers gain +100 durability damage per profession rank, up to a maximum of +500 at rank 5

New feature unlocked: Ruin clearing — dispatch squads to clear ruins and create a temporary teleport zone for your alliance

Progression (durability bonus by rank):

Rank 1 — +100

Rank 2 — +200

Rank 3 — +300

Rank 4 — +400

Rank 5 — +500

https://c2c.fp.guinfra.com/file/69f29cfd03c820991bb77b3er8Q18dWh03

Skill overview: clears map ruins left after destroying an enemy base, freeing the site and creating a temporary teleportation space for your alliance.

Why it matters: indispensable in Spice Wars-style play for maintaining mobility and reclaiming strategic tiles after raids.

How it works: removes the wreckage left on the map and opens the location for allied teleportation for a limited time; a short demonstration clip shows this in action.

Usage rules: there is no cooldown — the ability can be activated repeatedly without limit.

Requirements: profession level 10; maximum skill rank = 5.

Effect by rank — additional free construction speed-up time (minutes):

Level 1: 48

Level 2: 96

Level 3: 144

Level 4: 192

Level 5: 240

https://c2c.fp.guinfra.com/file/69f29cfe404b53c3998dbd32U387toNs03

Profession expertise now reaches a maximum of 100.

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Seasonal abilities introduce fresh tactical possibilities.

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Deploy Sandworm Traps to ensnare foes.

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Call upon ancient Mummies to aid in battle.

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Nature’s Touch provides restorative support.

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Trap Landmines offer strategic area denial.

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Research efficiency gains a boost with extended speed-up durations.

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Initial tier provides 48 minutes of accelerated research time.

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Advancing to the second tier increases this to 96 minutes.

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The third tier further extends the benefit to 144 minutes.

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At the fourth tier, the duration reaches 192 minutes.

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The final mastery tier offers 240 minutes of enhanced research speed.

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Reduce all construction queue times instantly by up to 600 minutes.

This ability has a cooldown of 47.5 hours.

Skill levels increase the total time reduction:

Level 1: 120 minutes

Level 2: 240 minutes

Level 3: 360 minutes

Level 4: 480 minutes

Level 5: 600 minutes

The profession requires level 15 to use,

with a maximum of 5 skill levels achievable.

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Profession requirement: Level 15

Maximum skill rank: 5

Effect: Instantly cuts research queue time by a set number of minutes, depending on skill rank

Cooldown: 48 hours

Skill ranks:

  • Rank 1 — reduces research time by 240 minutes
  • Rank 2 — reduces research time by 480 minutes
  • Rank 3 — reduces research time by 720 minutes
  • Rank 4 — reduces research time by 960 minutes
  • Rank 5 — reduces research time by 1200 minutes

https://c2c.fp.guinfra.com/file/69f29d04fcf28a37efa4ad682ZYbEcdV03

Grants a marching speed bonus to troops when joining or re-entering a rally.

Unlock requirement: Profession level 20.

Maximum ranks: 5.

Rank bonuses:

Tier 1 — +10% march speed

Tier 2 — +20% march speed

Tier 3 — +30% march speed

Tier 4 — +40% march speed

Tier 5 — +50% march speed

https://c2c.fp.guinfra.com/file/69f29d05db74c71604795ee9pPQqfsVd03

Profession requirement: level 20

Skill rank available: 1 (no further upgrades)

Ability summary: place a Siege Banner on an empty tile.

When active, allied bases located inside the banner’s area gain a flat +100 to their durability-damage stat for 30 minutes.

Cooldown: 71.5 hours.

Effect can stack up to 5 times (maximum cumulative bonus +500).

Durability-damage explained: this value determines how much durability is removed from structures with durability (for example, player bases and world-map cities) when they are attacked.

It does not affect targets or units that do not have durability, such as alliance exercises.

Skill levels:

Level 1 — +100 durability damage (30 min duration, 71.5 hr CD, stacks up to 5).

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Profession Skill Overview

Unlocks at profession rank 25.

Maximum of 3 upgrade ranks.

Effect: increases profession experience gained from dealing damage to a city’s durability.

Rank bonuses:

  • Rank 1: +20% profession XP
  • Rank 2: +40% profession XP
  • Rank 3: +60% profession XP

https://c2c.fp.guinfra.com/file/69f29d0c3c5d504743db2329kyIUQm0r03

Profession advancement now unlocks at level 25, introducing a key reinforcement ability.

This skill focuses on defensive support during ally base fortifications.

Its core effect is reducing troop losses from the drill ground when reinforcing, a benefit that does not stack with other similar effects.

The skill progresses through five distinct tiers of effectiveness.

Each tier offers a progressively greater reduction in casualty rates.

The improvements scale as follows: starting at 5%, then 10%, 15%, 20%, and culminating at a 25% reduction.

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Enhance construction speed by 10% to 20% for yourself and an ally, lasting one hour.

This effect cannot be stacked; the most recent application will override any previous ones.

Each level increases the boost by 10%, with a cooldown of nearly a full day.

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Research speed can now be accelerated by a new ability.

This skill provides a 10% boost to both you and a chosen ally, lasting for one hour.

The enhancement does not accumulate, so only the most recent application will be active.

After use, a cooldown period of nearly a full day is required.

At its advanced stage, the boost increases to 20%.

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Unlocked when your profession reaches level 35.

Passive effect: lowers the material cost for constructing and upgrading buildings, including season-specific structures.

Affected resources: iron, food, coins and oil.

Ranks: 5 total. Each rank applies the following reduction to all listed resource costs:

Rank 1 — 1% reduction

Rank 2 — 2% reduction

Rank 3 — 3% reduction

Rank 4 — 4% reduction

Rank 5 — 5% reduction (maximum)

https://c2c.fp.guinfra.com/file/69f29d1a0668c4fd87db145di8M4Bsqa03

Profession Tier 35 grants a passive that lowers the material requirements for technology research.

The perk consists of five upgrade ranks.

Affected materials: iron, food, coins and valor badges.

Each rank applies a flat reduction to research costs:

Rank 1 — 1% reduction

Rank 2 — 2% reduction

Rank 3 — 3% reduction

Rank 4 — 4% reduction

Rank 5 — 5% reduction

https://c2c.fp.guinfra.com/file/69f29d1c72cf6e2ce1a86777f4Vi9qeN03

Harness the power of Nature's Touch to empower an ally,

significantly boosting hospital capacities for both parties.

This skill enhances your chosen comrade's medical facilities,

simultaneously strengthening your own for a substantial duration.

The effect provides a hospital capacity increase up to 50%,

lasting for a full four hours of strategic advantage.

Activation requires careful planning,

as it enters a cooldown period exceeding 71 hours.

Skill progression dramatically improves the benefit:

starting at a 10% boost and culminating at the maximum 50% enhancement.

Master this ability to provide crucial support during large-scale conflicts,

where expanded medical resources can turn the tide of battle.

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The shield's duration now reaches up to four hours,

offering protection for yourself or a chosen ally.

This skill enters a cooldown period of 71.5 hours once used,

and its effects cannot be stacked for cumulative defense.

At its initial tier, the shield lasts for a single hour.

Advancing to the second tier extends this protection to two hours.

Mastering the final tier provides a robust four-hour safeguard.

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https://c2c.fp.guinfra.com/file/69f29d13981ab7f7268135f1mGbKxN5L03

Cooldown between uses: 23.5 hours.

Using the consumable grants an Engineer skill reward — at minimum it gives a Level 1 Engineer benefit, with stronger rewards available from higher-ranked versions.

Required profession rank to use: 45.

Maximum available skill tiers: 5.

Reward tiers:

Level 1 → Engineer skill Level 1

Level 2 → Engineer skill Level 2

Level 3 → Engineer skill Level 3

Level 4 → Engineer skill Level 4

Level 5 → Engineer skill Level 5

https://c2c.fp.guinfra.com/file/69f29d2703c820991bb77ca444OrxUcL03

Reaching level five unlocks a set of unique rewards,

providing players with distinct advantages.

These incentives are designed to enhance gameplay,

offering new tools and capabilities for progression.

https://c2c.fp.guinfra.com/file/69f29d298a6c99f6f7a6e33d6iKh1gA303

https://c2c.fp.guinfra.com/file/69f29d2b36c302c05f269a1clm5isCMS03

https://c2c.fp.guinfra.com/file/69f29d2ddb74c71604795f917Fdu10VN03

https://c2c.fp.guinfra.com/file/69f29d2e89606545766949dfKtYAAACD03

https://c2c.fp.guinfra.com/file/69f29d305f04c0cd9bef91d9Ht7RGLfi03

https://c2c.fp.guinfra.com/file/69f29d32db74c71604795fa979iudXkm03

Your defensive forces now gain a powerful advantage.

Upon repelling base assaults, a percentage of enemy attackers will be eliminated.

This effect scales directly with your skill mastery and the count of your own lost units.

The maximum bonus reaches a potent 5% elimination rate.

Skill progression enhances this lethal feedback:

Mastery Level 1 activates a 1% casualty rate.

Advancing to Level 2 increases it to 2%.

Level 3 pushes the effect to 3%.

At Level 4, it rises to 4%.

Achieving the peak at Level 5 delivers the full 5% retaliation.

https://c2c.fp.guinfra.com/file/69f29d33e7d3d6f2ffa9ffedPrJxOERM03

Grants one random survivor when used.

Profession cap: level 50.

Skill tiers: 5.

Cooldown pattern: starts at 119.5 hours (Tier 1) and drops by 24 hours per tier, ending at 23.5 hours (Tier 5).

Tier cooldowns:

Level 1 — 119.5 hours (4 days, 23.5 hours)

Level 2 — 95.5 hours (3 days, 23.5 hours)

Level 3 — 71.5 hours (2 days, 23.5 hours)

Level 4 — 47.5 hours (1 day, 23.5 hours)

Level 5 — 23.5 hours (23.5 hours)

Net reduction per level: 24 hours.

https://c2c.fp.guinfra.com/file/69f29d3559193e2210cc29f5kuYzwy1b03

example of reward:

https://c2c.fp.guinfra.com/file/69f29d363991179da7eb8a75iqmjw4Xp03

Requirement: profession level 50. Skill has 5 ranks.

Overview: Deploy a Durability Landmine in the original warzone to damage an enemy base’s durability. At the highest rank it can even set the enemy base ablaze.

Deployment rules:

You may place mines only within the warzone where the skill originates.

Each deployed mine remains active for 24 hours.

The skill has a 72-hour cooldown after use.

You can hold up to 2 mines ready to deploy at any time.

Activation and limitations:

A mine detonates when other commanders relocate into the area.

Up to four separate mines may be triggered simultaneously, but mines cannot occupy overlapping locations.

Commanders who belong to your faction and are present in the same warzone are unaffected by the mine’s effect.

Effect by rank:

Rank 1 — reduces target base durability by 500 points

Rank 2 — reduces target base durability by 1,000 points

Rank 3 — reduces target base durability by 1,500 points

Rank 4 — reduces target base durability by 2,000 points

Rank 5 — reduces target base durability by 2,500 points and can ignite the enemy base

https://c2c.fp.guinfra.com/file/69f29d38fc1765d7433260cdfx4lzhTy03

Profession advancement now reaches a new height of level 100.

Fresh seasonal abilities are introduced for varied gameplay.

These include deploying Sandworm Traps and calling upon Summons.

Other new skills are Nature’s Touch and setting Trap Landmines.

The daily task reward chest gains a special enhancement.

It provides a probability to double the acquired rewards.

This chance begins at 5% and can grow with skill investment.

At maximum proficiency, this bonus can rise to 25%.

Each skill level incrementally boosts this rewarding effect.

https://c2c.fp.guinfra.com/file/69f29d39279900f01ad005bbiEl4m6hB03

Requires Profession Level 55.
Five skill ranks available.
Each rank increases the assisted-action duration by 30 seconds (effects are cumulative).
Maximum bonus at Rank 5: +150 seconds.
Rank breakdown:
Rank 1 — +30 seconds
Rank 2 — +60 seconds
Rank 3 — +90 seconds
Rank 4 — +120 seconds
Rank 5 — +150 seconds

https://c2c.fp.guinfra.com/file/69f29d3b0668c4fd87db163b7XtSLf9303

Profession requirement: Level 60

Ranks available: 5

Effect: Each rank increases gathering speed by 5%, stacking up to a 25% maximum.

Rank progression:

1 — +5% (total +5%)

2 — +5% (total +10%)

3 — +5% (total +15%)

4 — +5% (total +20%)

5 — +5% (total +25%)

https://c2c.fp.guinfra.com/file/69f29d3c36c302c05f269a906rm3bsOw03

Profession cap: Level 60.

Maximum skill tiers: 5.

Each skill tier adds +1% chance to be sent to the Emergency Center upon defeat.

Rank bonuses:

Rank 1 — +1%

Rank 2 — +2%

Rank 3 — +3%

Rank 4 — +4%

Rank 5 — +5%

https://c2c.fp.guinfra.com/file/69f29d3e404b53c3998dbfadyQvvmqaN03

Required profession level: 65

Maximum skill ranks: 5

Effect: When you kill any of the listed elite enemies (Ironhead, Glutton, Miser, Doom), your coin, food and iron rewards are increased.

Bonus per rank: +2% to coin, food, and iron

Total bonus by rank:

Rank 1: +2%

Rank 2: +4%

Rank 3: +6%

Rank 4: +8%

Rank 5: +10%

https://c2c.fp.guinfra.com/file/69f29d4072cf6e2ce1a8698eDw6wSCTX03

Maximum profession level: 65

Skill has 5 ranks to upgrade

Each rank grants a 5% boost to construction/building speed, and bonuses stack cumulatively

Rank bonuses:

• Rank 1 — +5% construction speed

• Rank 2 — +10% construction speed

• Rank 3 — +15% construction speed

• Rank 4 — +20% construction speed

• Rank 5 — +25% construction speed (maximum)

Total achievable speed increase at top rank: +25%

https://c2c.fp.guinfra.com/file/69f29d41e7d3d6f2ffaa0065vC0mf6Ay03

Profession requirement: level 70.

Maximum ranks: 5.

Effect: When activated, every squad you have currently gathering at iron mines, farms, or gold mines will instantly gather the remaining resources on their tile and then return to base.

Capacity limit: Amount gathered by each squad cannot exceed that squad’s carry capacity.

Area restriction: Skill can only be used inside your home warzone.

Cooldown summary (reduced with higher ranks):

Rank 5 — 23.5 hours (shortest cooldown).

Rank 4 — 47.5 hours.

Rank 3 — 71.5 hours.

Rank 2 — 95.5 hours.

Rank 1 — 119.5 hours (base cooldown).

https://c2c.fp.guinfra.com/file/69f29d43fd092bfd68c3c724dEtqN70V03

The cap for profession expertise ascends to level 100.

'

Fresh seasonal abilities are introduced for mastery.

'

Deploy Sandworm Traps to ensnare burrowing foes.

'

Unearth the power to Summon Mummies for ancient aid.

'

Channel Nature’s Touch to mend and bolster allies.

'

Strategically Trap Landmines to control the battlefield.

'

Each skill advances through five distinct tiers.

'

Marching velocity versus monsters increases progressively.

'

From a 5% boost at tier one, scaling to 25% at the peak.

https://c2c.fp.guinfra.com/file/69f29d448a6c99f6f7a6e43fq44T2pWo03

Unlocks at profession level 75.

Single-rank ability (maximum 1 level).

Assignable exclusively to the War Leader.

When activated, reduces construction and technology research costs by 5% for 24 hours.

Activation grants 1 reward.

Cooldown: 23.5 hours between uses.

Rank breakdown:

  • Rank 1 — 5% cost reduction to constructions and tech research for 24 hours.

https://c2c.fp.guinfra.com/file/69f29d46404b53c3998dc00b8CD4dpxL03

example of rewards

https://c2c.fp.guinfra.com/file/69f29d47ef2ca5597640efaeil1VF7ji03

Requirement: reach profession level 75 to access this benefit.

Skill tiers available: 3 (maximum tier = 3).

You receive one free Advanced Teleport charge every 71.5 hours (cooldown per charge).

Charges automatically accumulate but cannot exceed your storage cap.

Base storage starts at 1 charge and can be upgraded, with an absolute maximum of 3 charges stored.

Tier breakdown — Tier 1: stores 1 charge; Tier 2: stores 2 charges; Tier 3: stores 3 charges.

https://c2c.fp.guinfra.com/file/69f29d491ac412ac722f7c73UBt6CtgV03

The truck's cargo capacity for iron, food, and coins is enhanced by 5% at the initial level.

This bonus progressively increases with each skill tier.

At the second level, the boost rises to 10%.

Advancing to the third level provides a 15% increase.

The fourth level further improves capacity by 20%.

Reaching the maximum fifth level grants a total bonus of 25%.

https://c2c.fp.guinfra.com/file/69f29d4afd092bfd68c3c778ccQizck403

Reaching level 100 in professions is now the new cap for the season.

This expansion unlocks powerful seasonal abilities for adventurers to master.

Among these new skills are Sandworm Traps and the art to Summon Mummies.

Furthermore, learn Nature’s Touch and the tactical use of Trap Landmines.

Each skill can be developed through five distinct levels of mastery.

Progressing through each level enhances the potency of your chosen techniques.

This tiered system allows for deep specialization in your seasonal profession.

https://c2c.fp.guinfra.com/file/69f29d4c8ce27f0b0f95c57coqWUkSe603

Unlocks at profession level 85.

Maximum rank: 5.

Effect: grants random speed-up item(s) — minimum 1, scaling up to 5 based on rank.

Cooldown between activations: 23.5 hours.

Rank rewards:

Rank 1 → 1 speed-up item

Rank 2 → 2 speed-up items

Rank 3 → 3 speed-up items

Rank 4 → 4 speed-up items

Rank 5 → 5 speed-up items

https://c2c.fp.guinfra.com/file/69f29d4d59193e2210cc2a3d6RjfidiY03

Level 5 reward examples for Season 3 professions

Seasonal skill unlocked: Sandworm Trap I — deployable trap that briefly roots small enemies

Seasonal skill unlocked: Summon Mummies I — summons a short-lived ally to distract foes

Seasonal skill unlocked: Nature’s Touch (Minor) — a small self-heal over time effect

Seasonal skill unlocked: Trap Landmine I — placeable explosive dealing area damage

Crafting bonus: Apprentice recipe bundle (3 new blueprints) and 250 basic materials

Progress gains: +1 profession skill point and a 100 XP boost toward the profession level cap

Cosmetic/utility: Season-themed banner icon and a single-use fast-travel token

https://c2c.fp.guinfra.com/file/69f29d4ffd092bfd68c3c7b0Qovc6Tg503

Requirement: Profession level 85

Ranks available: 5

Effect: Expands Emergency Center capacity.

Rank 1 — +50 capacity

Rank 2 — +100 capacity

Rank 3 — +150 capacity

Rank 4 — +200 capacity

Rank 5 — +250 capacity

https://c2c.fp.guinfra.com/file/69f29d51db74c7160479601fQ95i5mTo03

Profession expertise now reaches up to level 100.

Four new seasonal skills have been introduced for mastery.

These include Sandworm Traps, Summon Mummies, Nature’s Touch, and Trap Landmines.

When assisting allies, you gain 50 bonus alliance contribution points per help.

This bonus does not influence the contribution rankings.

The daily assistance limit is set at four actions.

With each skill level, the maximum points per day increase.

At level one, you can earn up to 4 points daily.

Level two allows for 8 points each day.

Level three raises the daily cap to 12 points.

At level four, the maximum becomes 16 points daily.

Finally, level five permits earning up to 20 points per day.

https://c2c.fp.guinfra.com/file/69f29d5336c302c05f269b46FAmD6yGr03

Access requirement: Profession level 90

Maximum ranks: 1

Description: Once the siege banner is fully upgraded, this enhancement becomes available and provides a temporary movement boost—granting +10% to both march and rally speed.

Duration: 30 minutes

Cooldown: 71.5 hours; the effect can stack up to five times (charges accumulate)

Skill breakdown:

Level 1 — +10% march and rally speed

https://c2c.fp.guinfra.com/file/69f29d558ce27f0b0f95c5c62Gb0rEgI03

Unlock: Requires Cooperative Construction to be fully upgraded.

Effect: Temporarily boosts construction speed; the increase scales with upgrade rank.

Duration: 60 minutes

Cooldown: 23.5 hours

Scaling: +5% construction speed per rank

Ranks:

Rank 1 — +5% construction speed

Rank 2 — +10% construction speed

Rank 3 — +15% construction speed

Rank 4 — +20% construction speed

Rank 5 — +25% construction speed

Available skill tiers: 5 ranks

Profession level cap: 95

https://c2c.fp.guinfra.com/file/69f29d565f04c0cd9bef922fvA1LJQUt03

Max skill levels: 5

Required profession level: 95

Cooperative Research Upgrade:

Unlocks once cooperative research reaches its maximum rank. Each tier increases research speed by 5%.

Duration: 60 minutes (1 hour)

Cooldown: 23 hours 30 minutes

Tiers:

  • Tier 1 — +5% research speed
  • Tier 2 — +10% research speed
  • Tier 3 — +15% research speed
  • Tier 4 — +20% research speed
  • Tier 5 — +25% research speed

https://c2c.fp.guinfra.com/file/69f29d581ac412ac722f7cfdJ65kEeH203

The profession level cap has been raised to 100.

Active skills, marked by hexagon icons, now have a new mastery effect.

There is a daily chance to instantly reset a skill's cooldown after use.

This effect can trigger once per skill each day.

The chance increases with skill level, starting at 5% for level 1.

Each subsequent level further boosts this probability.

https://c2c.fp.guinfra.com/file/69f29d5ae7d3d6f2ffaa0164j0FTqKR103

If you activate an ability marked with a hexagon icon, you may see a brief on-screen notification.

That alert means the cooldown for that specific ability has been reset instantly.

The instant reset applies to the hexagon-marked skill itself, not to other abilities.

https://c2c.fp.guinfra.com/file/69f29d5c3991179da7eb8c42xazMwYMX03

Apply this at your base to enable War Fever mode.

Starts a 60-second detonation countdown.

When the timer finishes, nearby base tiles are hit and lose 25% of their durability.

This ability is a single-rank skill (maximum 1 level).

Requires profession level 100 to use.

Cooldown: 71.5 hours between activations.

Level details:

Rank 1 — Durability reduction: 25%

https://c2c.fp.guinfra.com/file/69f29d5e8ce27f0b0f95c614GshjNZiz03

Unveiling the arsenal of War Leader talents awaits.

Discover each unlockable skill in the following breakdown.

Harness the might of Sandworm Traps to ensnare foes.

Command the undead with Summon Mummies to overwhelm enemies.

Embrace Nature’s Touch for restorative and empowering effects.

Deploy Trap Landmines to control the battlefield strategically.

Master these abilities to dominate in the new season.

https://c2c.fp.guinfra.com/file/69f29d618a6c99f6f7a6e55abmC83UeH03

https://c2c.fp.guinfra.com/file/69f29d63c861714ffaac2fd8OQGiHju103

https://c2c.fp.guinfra.com/file/69f29d6603c820991bb77e9dO1NeYc8p03

https://c2c.fp.guinfra.com/file/69f29d68e7d3d6f2ffaa0208BVgjxbci03

https://c2c.fp.guinfra.com/file/69f29d6b849ac99c51165f34fi0mKuci03

https://c2c.fp.guinfra.com/file/69f29d6d36c302c05f269bfe5dYudAjo03

Profession skills now advance to a maximum of five tiers.

Upon activation, units in the field are instantly recalled to headquarters.

This ability can be used up to five times daily, starting with one use at the first level.

Each subsequent level increases the daily usage limit by one.

https://c2c.fp.guinfra.com/file/69f29d7036c302c05f269c12x6jXaiMf03

Requires Profession Level 1.

Skill has 5 ranks.

Using the item instantly adds a batch of troops, beginning at 50 and scaling up to 250 at max rank.

The units granted are taken from your highest-level available troops and will not exceed the drill’s ground capacity.

Cooldown between uses: 23.5 hours.

Rank effects:

Rank 1 — +50 troops

Rank 2 — +100 troops

Rank 3 — +150 troops

Rank 4 — +200 troops

Rank 5 — +250 troops

https://c2c.fp.guinfra.com/file/69f29d71426784f60a65cac9CwWPj9Gg03

Drill Capacity Upgrade — increases the amount of ground a drill can process.

Maximum profession level: 5 (full progression)

Skill ranks available: 1 to 5

Capacity bonus by rank:

Rank 5: +10%

Rank 4: +8%

Rank 3: +6%

Rank 2: +4%

Rank 1: +2%

https://c2c.fp.guinfra.com/file/69f29d73849ac99c51165f64j2We2i3s03

Seasonal Skills Overview

Profession rank cap: 5

Available skill tiers: 5

Effect: Increases hospital capacity

Rank bonuses (hospital capacity):

Rank V — +10%

Rank IV — +8%

Rank III — +6%

Rank II — +4%

Rank I — +2%

https://c2c.fp.guinfra.com/file/69f29d7472cf6e2ce1a86c63T4XMpYNx03

War Fever now boosts your damage output with each skill level.

This seasonal enhancement grows stronger as you invest points.

At the first tier, damage is increased by 1%.

Advancing to the second tier raises this bonus to 2%.

The third tier provides a more substantial 3% increase.

Reaching the fourth tier amplifies your power by 4%.

Mastering the skill at the fifth tier grants a full 5% damage bonus.

https://c2c.fp.guinfra.com/file/69f29d7672cf6e2ce1a86c7fIQSOErx903

Nature’s Touch revitalizes your forces, healing up to 1000 units instantly from the hospital, with a cooldown of nearly three days.

This seasonal skill's power grows significantly, reaching a maximum capacity of 5000 units at its peak.

Mastering it across five levels progressively enhances its restorative reach for your wounded army.

https://c2c.fp.guinfra.com/file/69f29d77a2c7beeb7c29bdeauhm3bysy03

Profession requirement: level 15

Maximum ranks: 5

Passive bonus: when you strike an enemy that is on fire, the casualty rate inflicted on that unit is increased by a flat percentage.

Each rank adds +1% casualty rate, up to a maximum of +5%.

Rank progression:

Rank 1 — +1% casualty rate vs. burning targets

Rank 2 — +2% casualty rate vs. burning targets

Rank 3 — +3% casualty rate vs. burning targets

Rank 4 — +4% casualty rate vs. burning targets

Rank 5 — +5% casualty rate vs. burning targets

https://c2c.fp.guinfra.com/file/69f29d7972cf6e2ce1a86cb31MPmO8BP03

Training units now accelerates with this skill's progression.

Each tier enhances the speed at which your forces are prepared.

Advancing through the levels grants a cumulative boost to training efficiency.

At the first tier, experience a 5% increase in unit production rate.

Reaching the second tier raises this enhancement to 10%.

The third tier further improves it, offering a 15% acceleration.

Upon achieving the fourth tier, benefit from a 20% faster training pace.

Mastering the final tier provides a substantial 25% increase in speed.

https://c2c.fp.guinfra.com/file/69f29d7a7b06ae00ee3686adjV1RJ9Yk03

Requires profession level 20.
Maximum ranks: 2.
Effect: boosts march movement speed while traversing contaminated terrain during the Capitol Conquest.
Rank 1 — +25% movement speed.
Rank 2 — +50% movement speed.

https://c2c.fp.guinfra.com/file/69f29d7c8ce27f0b0f95c75ahNCOLcXY03

Profession advancements now reach level 100, unlocking new seasonal abilities.

The daily resource plunder cap has been raised, allowing greater rewards from successful base attacks.

Plunder effectiveness increases with each skill level, offering a significant boost to loot acquisition.

Level 1 provides a 10% bonus, scaling up to a substantial 50% bonus at the maximum level 5.

Seasonal skills such as Sandworm Traps and Summon Mummies introduce fresh strategic options.

Additional abilities like Nature’s Touch and Trap Landmines further diversify gameplay tactics.

These updates enhance both resource gathering and combat dynamics for commanders.

https://c2c.fp.guinfra.com/file/69f29d7d8ce27f0b0f95c76aqlVIlC6R03

Profession progression now reaches level 100, with a new cap for dedicated players.

Seasonal skills introduce fresh tactical options, such as Sandworm Traps and Summon Mummies.

Additional abilities include Nature’s Touch and the strategic use of Trap Landmines.

Unit morale enhancements are available, scaling from a 2% boost at the first tier.

These bonuses increase progressively, offering up to a 10% advantage at the highest mastery level.

https://c2c.fp.guinfra.com/file/69f29d7fa4287dc074361d3bKKMRlrvj03

When supporting an allied stronghold, your march gains enhanced speed.

The boost scales with your skill mastery, offering progressive advantages.

At the first tier, movement accelerates by 10%.

Advancing to the second tier raises this increase to 20%.

The third tier further improves speed, granting a 30% enhancement.

Reaching the fourth tier provides a substantial 40% acceleration.

Mastering the final tier maximizes the benefit, achieving a 50% speed increase.

https://c2c.fp.guinfra.com/file/69f29d80a2c7beeb7c29be7cKXkbRiq103

Requires profession level 30 to unlock.

Maximum of 5 skill ranks.

Triggers when you initiate or join a rally.

Provides a damage boost to all squads participating in the rally.

Effect does not stack with other instances.

Rank bonuses:

Rank 1: +1% damage

Rank 2: +2% damage

Rank 3: +3% damage

Rank 4: +4% damage

Rank 5: +5% damage

https://c2c.fp.guinfra.com/file/69f29d82fc1765d743326381PmiqU6xJ03

Enter a concealed state for 30 minutes, masking your details from enemy reports.

This ability requires a lengthy cooldown of nearly two days.

It is unlocked at the first tier of this progression.

The maximum attainable skill rank is one.

https://c2c.fp.guinfra.com/file/69f29d84849ac99c51165fb4GqqTliJu03

Activating the disguise skill cloaks a commander's identity for 30 minutes.

If they assault an enemy base during that period, the battle report will list the attacker simply as 'impostor', concealing who launched the attack.

https://c2c.fp.guinfra.com/file/69f29d873c5d504743db2723OVystffx03

Requires profession level 35 to unlock.

Maximum of 5 ranks.

Effect: when you reinforce an allied base, attacking forces suffer increased unit casualties; this effect does not stack.

Rank 1 — attackers suffer +1% unit casualties

Rank 2 — attackers suffer +2% unit casualties

Rank 3 — attackers suffer +3% unit casualties

Rank 4 — attackers suffer +4% unit casualties

Rank 5 — attackers suffer +5% unit casualties

https://c2c.fp.guinfra.com/file/69f29d888a6c99f6f7a6e6dcetKy5Ast03

Reinforcing an ally's stronghold now provides a significant boost to all defensive team heroes.

This enhancement increases their attack, defense, and HP by a percentage.

The maximum skill level has been raised to 5, offering greater strategic depth.

The scaling benefit per level is as follows: 1% at level one, 2% at level two, 3% at level three, 4% at level four, and 5% at level five.

This powerful effect does not stack with other similar reinforcements.

https://c2c.fp.guinfra.com/file/69f29d8a72cf6e2ce1a86d83V5Nej5Z803

Profession mastery now ascends to a peak of 100, unlocking new seasonal powers.

Harness the desert's fury with Sandworm Traps or command ancient legions through Summon Mummies.

Embrace primal forces with Nature’s Touch and strategically deploy Trap Landmines on the battlefield.

A tactical degradation effect is introduced: during assaults on enemy bases, a portion of gravely wounded units will have their tier reduced by one level, with a daily cap of 1,000 affected units, ensuring they never fall below the first tier.

This foundational ability, starting at level 1, governs the scale of this transformative mechanic.

https://c2c.fp.guinfra.com/file/69f29d8c36c302c05f269ceaPPPdLr3C03

Unleash the power of the Charge Banner on an unoccupied space.

It grants a 2% attack boost to allies with bases in its vicinity, an effect that endures for half an hour.

This potent ability requires a cooldown period of nearly three days.

The banner's influence can be layered, accumulating up to five times for greater effect.

Currently, this skill is mastered at its foundational tier, offering a single level of proficiency.

https://c2c.fp.guinfra.com/file/69f29d8efd092bfd68c3ca40Tg8Zge4F03

Heroes stationed on the base wall receive a 5% boost to their Attack, Defense, and HP at maximum proficiency.

This enhancement progresses through five distinct tiers.

The first level provides a 1% increase to these core combat attributes.

Advancing to the second tier raises the bonus to a 2% improvement.

At the third level, the stat augmentation grows to 3%.

The fourth tier further strengthens your defenders with a 4% bonus.

Mastering this skill culminates in the full 5% boost at the pinnacle fifth level.

https://c2c.fp.guinfra.com/file/69f29d8f404b53c3998dc333TFDPs6sk03

When leading a rally in PvP combat,

this skill reduces the casualty rate for all participating squads.

Each level decreases casualties by an additional 1%.

The maximum reduction achievable is 5% at the highest skill level.

https://c2c.fp.guinfra.com/file/69f29d91981ab7f726813cefpvdCx0LR03

Profession cap: 50

Skill ranks available: 5

Description: When a hero is used to attack an enemy base, they receive a temporary boost to Attack, Defense, and HP.

Mechanics: Each rank of the skill grants +1% to all three stats when assaulting an enemy base, stacking additively up to the maximum at rank 5.

Rank effects:

  • Rank 1: +1% Attack, +1% Defense, +1% HP
  • Rank 2: +2% Attack, +2% Defense, +2% HP
  • Rank 3: +3% Attack, +3% Defense, +3% HP
  • Rank 4: +4% Attack, +4% Defense, +4% HP
  • Rank 5: +5% Attack, +5% Defense, +5% HP (maximum)

https://c2c.fp.guinfra.com/file/69f29d9203c820991bb77fd3UyhiQAYt03

The profession cap has been raised to Level 100, introducing new seasonal abilities.

Among these is the Trap Landmines skill, which allows for the strategic placement of explosive devices.

A Destruction Mine can be deployed in your original warzone, persisting for a full day with a 72-hour cooldown, and you may store two charges.

When activated by an enemy commander's relocation, it inflicts casualties in the drill ground, targeting lower-level units first.

Commanders from your own faction within the same zone are protected from its effects.

The skill has five tiers, with each level increasing the lethal output: from 50 unit deaths at Level 1, scaling up to a maximum of 250 at Level 5.

Up to four such mines can detonate simultaneously in a single event, though their placement cannot overlap.

https://c2c.fp.guinfra.com/file/69f29d94a4287dc074361e29aaA4gxof03

Profession mastery now ascends to level 100, unlocking new seasonal abilities.

Among these are Sandworm Traps and the power to Summon Mummies.

Nature’s Touch and Trap Landmines further expand strategic options.

For the War Fever skill, its duration increases by five minutes.

Heroes also gain a progressive attack bonus throughout its duration.

This bonus begins at 1% and scales up to a maximum of 5%.

Mastery of the 'Craze' skill is a prerequisite for this enhancement.

https://c2c.fp.guinfra.com/file/69f29d968ce27f0b0f95c8a5ivwJ2OXK03

Requires profession level 55.

Max ranks: 5.

Effect: Each rank increases enemy casualties by 1% when you initiate a rally in PvP, up to a total of +5% at rank 5.

PvP (player versus player) covers commander vs. commander combat, including world map skirmishes, intercity trades, arena matches, battlefield encounters, champion duels, and other limited-time commander events.

Rank bonuses:

Rank 1 — +1%

Rank 2 — +2%

Rank 3 — +3%

Rank 4 — +4%

Rank 5 — +5%

https://c2c.fp.guinfra.com/file/69f29d97426784f60a65cbb77EExWOlZ03

Profession level cap: 60.

Skill tiers available: 5 ranks (Levels 1–5).

Effect: reduces incoming damage; each rank adds +1% mitigation.

Maximum reduction at full rank: 5%.

Rank breakdown:

Rank 1 — 1% damage reduction.

Rank 2 — 2% damage reduction.

Rank 3 — 3% damage reduction.

Rank 4 — 4% damage reduction.

Rank 5 — 5% damage reduction.

https://c2c.fp.guinfra.com/file/69f29d998ce27f0b0f95c8cfdj5WUMxw03

Cap: Level 60

Ranks: 5

Effect: Lowers resource expenses for recruiting/training units by 1% per rank (cumulative)

Maximum saving: 5% at Rank 5

Rank details:

  • Rank 1 — 1% reduction
  • Rank 2 — 2% reduction
  • Rank 3 — 3% reduction
  • Rank 4 — 4% reduction
  • Rank 5 — 5% reduction

https://c2c.fp.guinfra.com/file/69f29d9bfcf28a37efa4aef0lKLM7pXw03

Heroes now gain a strategic edge in arid and frozen terrains.

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The profession cap ascends to level 100, unlocking new seasonal abilities.

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Mastery of the desert grants a progressive attack bonus.

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From a 1% increase at the first tier, it scales up to a formidable 5%.

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This power is specifically honed for the harsh sands and icy winter fronts.

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Alongside this, fresh skills emerge for the season.

'

'

Command the dunes with Sandworm Traps and summon ancient Mummies.

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Harvest the wild's energy with Nature’s Touch and deploy defensive Trap Landmines.

https://c2c.fp.guinfra.com/file/69f29d9d3041d567a82d6fdfMThHHuGz03

The profession cap has been lifted to 100 for the new season.

This expansion introduces several unique seasonal skills for players to master.

One such skill is Nature’s Touch, offering restorative or empowering effects.

The art of setting Sandworm Traps allows for capturing elusive desert creatures.

Strategic placement of Trap Landmines can control the battlefield and deter foes.

A more mystical skill, Summon Mummies, calls forth ancient guardians to aid in combat.

The Charge Banner receives a significant upgrade at its maximum level.

When fully upgraded, it grants a stacking +3% defense bonus per charge.

Each defensive charge lasts for a duration of thirty minutes.

There is a cooldown period of nearly three days between uses.

This powerful effect can accumulate up to five times for substantial protection.

Mastering these new abilities will be key to success in the coming season.

https://c2c.fp.guinfra.com/file/69f29d9f59193e2210cc2b57rpLMRMHJ03

Unlocks at profession level 70.

Total ranks: 5.

Effect: reduces enemy critical hit rate by 1% per rank, up to a maximum reduction of 5%.

Rank breakdown:

  • Rank 1: -1% critical rate
  • Rank 2: -2% critical rate
  • Rank 3: -3% critical rate
  • Rank 4: -4% critical rate
  • Rank 5: -5% critical rate

https://c2c.fp.guinfra.com/file/69f29da072cf6e2ce1a86e652jhcEepO03

Profession requirement: 70

Maximum skill ranks: 5

Can only be used on targets that are not shielded

Effect: Adds 3 minutes of War Fever per skill rank (capped at +15 minutes total). The bonus cannot push the target past its own War Fever limit.

Cooldown: 71.5 hours

Bonus by rank:

Rank 1 — +3 minutes

Rank 2 — +6 minutes

Rank 3 — +9 minutes

Rank 4 — +12 minutes

Rank 5 — +15 minutes

https://c2c.fp.guinfra.com/file/69f29da20dced0494c34304aAjNoz03W03

Heroes gain increased attack power

when your base is located in a different warzone

from the ongoing battle.

This effect scales across five tiers,

enhancing combat strength by up to 5%.

Level 1 provides a 1% boost,

progressing to 2% at Level 2.

Level 3 raises it to 3%,

followed by 4% at Level 4.

At the maximum, Level 5

grants a 5% attack increase.

https://c2c.fp.guinfra.com/file/69f29da3849ac99c51166040CyIQ41xV03

The profession cap has been raised to level 100, unlocking new heights for your heroes.

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Alongside this expansion, powerful seasonal skills are introduced to the arsenal.

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Master the art of Sandworm Traps, command the undead with Summon Mummies, harness the power of Nature’s Touch, and strategically deploy Trap Landmines.

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Your heroes will now gain a significant offensive boost in competitive arenas.

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This enhancement applies specifically within the Apex Arena, 3v3 Brawl, and Storm Arena.

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The bonus scales with your skill mastery, ranging from a 1% to a formidable 5% increase in attack power.

https://c2c.fp.guinfra.com/file/69f29da53991179da7eb8f74BTpG2VvA03

Available once your profession reaches level 80

Can be upgraded through 5 ranks

Purpose: increases drill ground capacity

Ranks and bonuses:

Rank 1 — +2%

Rank 2 — +4%

Rank 3 — +6%

Rank 4 — +8%

Rank 5 — +10%

https://c2c.fp.guinfra.com/file/69f29da68a6c99f6f7a6e81caD7KDwji03

Boost to Emergency Center capacity.

Unlock requirement: Profession level 80.

This skill has 5 ranks.

Rank effects:

  • Rank 1: +50 capacity
  • Rank 2: +100 capacity
  • Rank 3: +150 capacity
  • Rank 4: +200 capacity
  • Rank 5: +250 capacity

https://c2c.fp.guinfra.com/file/69f29da8671cf0e46a632bcaxVtiv60J03

Profession cap raised to 85, with five skill tiers available.

When your base is positioned in a warzone, it empowers your heroes' offensive capabilities in all map conflicts.

Enhancement percentages per tier:

Tier 1 provides a 1% attack boost

Tier 2 increases the bonus to 2%

Tier 3 further raises it to 3%

Tier 4 offers a 4% improvement

Tier 5 delivers the maximum 5% augmentation

https://c2c.fp.guinfra.com/file/69f29daa1ac412ac722f7f3eDhxPmjHc03

Profession level cap: 85

Maximum skill ranks: 5

Effect: Heroes deal increased damage on Desert Storm and Winter battlefields

Damage bonus by rank:

Rank 1 — +1%

Rank 2 — +2%

Rank 3 — +3%

Rank 4 — +4%

Rank 5 — +5%

https://c2c.fp.guinfra.com/file/69f29dab36c302c05f269dafypUxmHfh03

Profession mastery now ascends to a peak of 100.

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Seasonal abilities emerge for strategic play.

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Deploy Sandworm Traps to ensnare foes.

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Call upon ancient forces with Summon Mummies.

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Harvest vitality through Nature’s Touch.

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Set defensive perimeters with Trap Landmines.

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When assaulting enemy strongholds, heroes are empowered.

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Their assault, resilience, and health receive a percentage boost.

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This enhancement scales across five tiers of proficiency.

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Commencing at a 1% increase for the foundational tier.

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Progressing to 2%, then 3% with greater skill.

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Advancing further yields a 4% augmentation.

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Culminating in a potent 5% bonus at the highest tier.

https://c2c.fp.guinfra.com/file/69f29dad1ac412ac722f7f5cLEHhRS1203

Enhance your defensive capabilities during critical transport missions.

When safeguarding alliance trains and supply trucks, your hero receives a significant boost.

This bonus applies to attack power, defensive strength, and overall hit points.

The enhancement scales with your proficiency in this strategic field.

Begin with a 1% increase at the first tier of mastery.

Advance to a 2% bonus upon reaching the second level.

Further progression unlocks a 3% boost at the third tier.

Achieve a 4% augmentation at the fourth level of expertise.

Master the skill for a full 5% increase to all three combat attributes.

https://c2c.fp.guinfra.com/file/69f29daf72cf6e2ce1a86ef97TWyHiqQ03

Skill progression now ascends to level 100, with each tier enhancing resilience against critical strikes.

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At level one, a 2% reduction in critical damage is granted.

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This protection increases to 4% upon reaching the second tier.

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Advancing to level three provides a 6% mitigation effect.

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The fourth tier further improves this to an 8% reduction.

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Mastery at level five offers a substantial 10% decrease in critical hit damage.

https://c2c.fp.guinfra.com/file/69f29db03991179da7eb901arEqEBZwI03

Reach level 95 to unlock this profession's potential.

It offers a unique tactical advantage by instantly cutting training times.

The core ability activates with a 5-hour cooldown.

At its peak, it can slash a total of 10 hours from unit production.

Mastery progresses through five distinct tiers.

Begin with a 2-hour reduction at the first tier.

Advance to 4 hours upon reaching the second tier.

The third tier increases the benefit to 6 hours.

Achieve an 8-hour reduction at the fourth tier.

Finally, the fifth and final tier grants the full 10-hour reduction.

https://c2c.fp.guinfra.com/file/69f29db272cf6e2ce1a86f15Qhq0kvbU03

Unlocked at profession level 100: a passive ability that lowers the chance of troops receiving severe wounds during PvP encounters.

The ability can be improved through five ranks, with each rank increasing the reduction.

Rank 1 — 2% reduction in severe-wound probability.

Rank 2 — 4% reduction in severe-wound probability.

Rank 3 — 6% reduction in severe-wound probability.

Rank 4 — 8% reduction in severe-wound probability.

Rank 5 (max) — 10% reduction in severe-wound probability.

https://c2c.fp.guinfra.com/file/69f29db3404b53c3998dc4dei8zizNKY03

New Skill: War Fever

The profession ceiling now ascends to level one hundred.

'War Fever' emerges as a novel seasonal skill.

Upon activation, you must designate a non-allied fortress as your target.

Following this selection, assemble your forces for a simulated assault.

A phantom, camouflaged march will materialize across the world map.

This is a visual deployment only, incurring no actual combat or losses.

Once initiated, a substantial cooldown period of nearly three days commences.

The user is simultaneously plunged into the 'War Fever' state.

At its foundational tier, the skill is unlocked and ready for strategic use.

https://c2c.fp.guinfra.com/file/69f29db58960654576694c97fKD1EIma03

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https://c2c.fp.guinfra.com/file/6863222813f4cb579365e2b1tGstTA7c03

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